Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.
Google engineers have recently published a research paper presenting an empirical study of 26.6 million builds produced during a period of nine months by thousands of developers at Google. The paper describes the build workflow, and analyzes failure frequency, compiler error types, and resolution efforts. Such a study, its authors say, can help improve the build process and support to developers.
The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.
Visual Studio "14" Plans Improved C++11/C++14 compliance. As part of the this effort big changes are being made to the Standard Template Library bundled with "14".
The first preview of the successor to VS2013 has been released, unifying several recent projects into a single package. Nearly all technology platforms are affected, with ASP.NET, C++, and VB/C# developers all receiving large updates.
C++14, the new C++ standard, will bring a host of changes to the language. Although it is planned to be a small extension over its predecessor, featuring mainly bug fixes and small improvements, it is inevitable that a few changes could make a correct C++11 program break under a C++14-compliant compiler. With the new standard approaching a mature status, it is now worth asking where the risk lies.
Dropbox developers have recently given some talks describing how they support both iOS and Android in their apps without having to recode everything on each platform. Let's review the reasons that led to their approach, the benefits it brings, and some key points learned through the process.
TechEmpower has been running benchmarks for the last year, attempting to measure and compare the performance of web frameworks. For these benchmarks the term “framework” is used loosely including platforms and micro-frameworks.
The recently released open source scan report by Coverity mainly detected and fixed Resource Leaks, Null Pointer and Control Flow issues besides several other issues. It also scanned the source code of Linux and fixed several bugs.
Modern C++ support continues to be an area of focus for Microsoft. This week at Build Herb Sutter gave a talk which provided an update on their current efforts, the level of CPP support being added in the next Visual Studio preview, and what is in store for the future.
Weathr is a fully functional 3D weather app that demonstrates the use of modern C++ (both ISO and C++/CX), DirectX, and XAML. It also shows the use of PPL and lambda expressions for asynchronous communication with REST-based servers.
Coverity has released version 7 of its testing platform with improved C#, Java, C, C++ algorithms in addition to support for SonarQube, Eclipse and Visual Studio 2013. The release also includes support for clang compiler used in the development of Objective-C and C/C++.
Reactive Extensions for C++, also known as Rx.cpp, is now available for WinRT via C++/CX and OS X via clang. While still in its early stages, a lot of work has been done since the last preview.
At EclipseCon Europe, Sascha Zelzer presented the C++ Micro Services project, which aims to bring an OSGi service layer to C++ programs, following a similar kind of API to the standard OSGi layer. Read on to find out more.
The rising popularity of modular, polyglot application stacks has restarted a conversation at the OSGi Alliance about providing a language and run-time neutral version of the standard.