CppDepend now Supports C and C++14

by Jonathan Allen on  Oct 06, 2014

CppDepend is a primarily a source code analyzer, with features geared towards making it easier to understand large code bases with complex interdependencies. In addition, it can integrate with static analyzers. With the introduction of version 5, CppDepend now supports C and C++14.

JetBrains CLion, a C/C++ IDE, and ReSharper for C++

by Abel Avram on  Sep 09, 2014

JetBrains has released CLion EAP, a new IntelliJ-based IDE for C and C++. The IDE comes with Code Completion, Code Generation (for constructors, getters/setters or methods), Intention Actions, Quick Fixes, Refactoring, Project Search and Code Navigation. They also want to bring ReSharper to Visual Studio C++.

C++14 Is Here: Summary of New Features

by Sergio De Simone on  Aug 23, 2014 2

C++14, the new C++ standard succeeding C++11, has been finally approved and is heading to ISO for publication this year. While improvements in C++14 are "deliberately tiny" compared to C++11, says C++ creator Bjarne Stroustrup, they still "add significant convenience for users" and are a step on the route to make C++ "more novice friendly."

Streams Library Brings Lazy Evaluation and Functional-style to C++14

by Sergio De Simone on  Jul 17, 2014

Streams is a C++14 library that provides lazy evaluation and functional-style transformations on the data, to ease the use of C++ standard library containers and algorithms. Streams support many common functional operations such as map, filter, and reduce. InfoQ interviews Streams' author.

Powerful RakNet Networking Library Open Sourced by Oculus

by Jeff Martin on  Jul 16, 2014

The RakNet networking library used in several projects (including Lego Universe, Unity, and Sony Online) has been acquired and released under a modified BSD license by new owner Oculus. This means the library can now be used in a project without cost, offering numerous powerful features.

Google Play Games: Events And Quests, Saved Game

by Roopesh Shenoy on  Jul 15, 2014

Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.

Google's Study Provides Insights into Programmers' Build Errors

by Sergio De Simone on  Jul 07, 2014

Google engineers have recently published a research paper presenting an empirical study of 26.6 million builds produced during a period of nine months by thousands of developers at Google. The paper describes the build workflow, and analyzes failure frequency, compiler error types, and resolution efforts. Such a study, its authors say, can help improve the build process and support to developers.

Google Open-Sources FlatBuffers: Efficient, Cross-Platform, Serialization Library

by Roopesh Shenoy on  Jun 18, 2014 3

The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.

Visual Studio "14" Sharpens Focus on Modern C++

by Jeff Martin on  Jun 12, 2014

Visual Studio "14" Plans Improved C++11/C++14 compliance. As part of the this effort big changes are being made to the Standard Template Library bundled with "14".

What changes brought by C++14 could break a C++11 program?

by Sergio De Simone on  Jun 02, 2014

C++14, the new C++ standard, will bring a host of changes to the language. Although it is planned to be a small extension over its predecessor, featuring mainly bug fixes and small improvements, it is inevitable that a few changes could make a correct C++11 program break under a C++14-compliant compiler. With the new standard approaching a mature status, it is now worth asking where the risk lies.

C++ Cross-Platform iOS and Android Development: The Dropbox Lesson

by Sergio De Simone on  May 28, 2014 1

Dropbox developers have recently given some talks describing how they support both iOS and Android in their apps without having to recode everything on each platform. Let's review the reasons that led to their approach, the benefits it brings, and some key points learned through the process.

Comparing the Performance of Various Web Frameworks

by Abel Avram on  May 02, 2014 4

TechEmpower has been running benchmarks for the last year, attempting to measure and compare the performance of web frameworks. For these benchmarks the term “framework” is used loosely including platforms and micro-frameworks.

Coverity Scan Gets Better with Java, Apache Hadoop, HBase and Cassandra Support

by Anand Narayanaswamy on  May 02, 2014

The recently released open source scan report by Coverity mainly detected and fixed Resource Leaks, Null Pointer and Control Flow issues besides several other issues. It also scanned the source code of Linux and fixed several bugs.

Modern C++ and Visual Studio

by Jeff Martin on  Apr 05, 2014 1

Modern C++ support continues to be an area of focus for Microsoft. This week at Build Herb Sutter gave a talk which provided an update on their current efforts, the level of CPP support being added in the next Visual Studio preview, and what is in store for the future.

Weathr, a Comprehensive Demonstration of C++ 14, DirectX, and XAML

by Jonathan Allen on  Feb 07, 2014

Weathr is a fully functional 3D weather app that demonstrates the use of modern C++ (both ISO and C++/CX), DirectX, and XAML. It also shows the use of PPL and lambda expressions for asynchronous communication with REST-based servers.

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