Karen Siers outlines the difficulties encountered by a developer switching from a waterfall or cowboy coding environment to a collaborative Agile style.
Corinna Brock discusses the place of women in software development, how to be a minority, how to increase their number and how to keep the current ones.
Michael Dowden introduces JMeter and explains how to develop a data-driven methodology to determine some of the limits of a web application: max number of concurrent users, bottlenecks, etc.
Jacob Rutledge introduces Google Glass, what can be done with it and how to get started programming against it with Android SDK, sharing his own experience with it as a consumer and developer.
Joe Kuemerle discusses some of the top threats that can break an app along with techniques to improve the design of an application to minimize vulnerabilities and mitigate what cannot be removed.
Jonathan Mills teaches the top attributes of a good manager, showing 10 techniques on how to improve the productivity and satisfaction of a team’s members.
Wesley Reisz explores the hype and reality around gamification and dives into code to see if he can realize some of the promises of gamification.
Jesse Cravens demoes setting up client-side models with various persistence solutions using data bindings, and showing how Ember’s router manages application state.
Mitchel Sellers uses multiple real-world applications to show practical implementations of Async within actual applications, covering various scenarios and implementations of the Async pattern.
Martin L. Harbolt focuses on methods of providing data to a team to help them remain focused and maintain the rhythm necessary for success: KanBan boards, burn down charts and others, with examples.
Nick Landry makes a tour of the multiple choices in mobile development: iOS, Android, Windows Phone, Blackberry, HTML5, native, hybrid, web, languages, tools, helping listeners decide what they need.
Jimmy Bogard introduces Octopus Deploy, a deployment system for continuous delivery.