Garrett Eardley explores how Riot Games is leveraging Riak for their stats system, discussing why they chose Riak, the data model and indexes, and strategies for working with eventually consistent data.
Sean Cribbs compares ACID with BASE, explaining the virtues and tradeoffs of eventually consistent systems and what developers should know in order to feel comfortable working with EC systems.
Eric Evans discusses three DDD patterns helping embedding CAP tradeoffs inside the domain model: Aggregates, Domain Events and Bounded Contexts.
Sean Cribbs discusses Convergent Replicated Data Types, data structures that tolerate eventual consistency.
Reid Draper introduces Knockbox, an eventual consistency toolbox for Clojure inspired by Statebox, discussing some useful use cases, how to perform garbage collection and testing while using it.
Bob Ippolito explains how to solve concurrent update conflicts with Statebox, an open source library for automatic conflict resolution, running on top of Riak.