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Intel Multi-OS Engine Enables Porting Android Apps to iOS

by Sergio De Simone on  Aug 03, 2015

Intel has introduced a new feature for its Integrated Native Development Experience (INDE) called Multi-OS Engine that aims to make it easier for Java developers to port their Android apps to the iOS platform.

Facebook's Moments App Does C++ for Cross-Platform Development

by Sergio De Simone on  Jun 25, 2015

One of the most recent Facebook's apps, Moments, is using C++ to share its business logic across iOS and Android, Facebook's engineers Ashwin Bharambe, Zack Gomez, Will Ruben explain. Here we review Facebook engineers rationale for that choice and its outcomes.

Microsoft Goes Universal with Astoria, Islandwood, Centennial and Westminster

by Abel Avram on  May 04, 2015

In an attempt to bring Android, iOS, classic Windows and web applications on a single platform and make them available through the Windows Store, Microsoft has launched four projects, also knows as Universal Windows Platform Bridges, namely: Astoria, Islandwood, Centennial, and Westminster.

RoboVM 1.0 Touts JVM-based Languages for iOS Development

by Sergio De Simone on  Mar 20, 2015 4

RoboVM, aimed at bringing JVM-based languages to iOS development, has reached its first stable version, Trillian Mobile announced, bringing new features and new commercial licenses in addition to its OSS core.

Creating Mobile Native Apps in JavaScript with NativeScript

by Abel Avram on  Mar 06, 2015 1

Telerik has opened for public access NativeScript, a framework for creating native cross-platform applications for Android, iOS and Windows Universal.

JUniversal: A Microsoft Tool for Porting Android Apps to Windows Phone and iOS

by Abel Avram on  Feb 06, 2015

Microsoft has open sourced JUniversal, a tool for writing cross-platform mobile applications in Java.

Facebook Enables Native App Development in JavaScript with React Native

by Matt McComb on  Feb 03, 2015

Announced at last week’s React Conf, React Native is a version of the popular React JavaScript library targeted solely at mobile developers. On the surface React Native looks very similar to React, with JavaScript declarations of reactive user interfaces; but behind the scenes React Native interfaces are backed by platform specific native controls rather than DOM elements.

Xamarin Releases Unified iOS/Mac API with 64-Bit Support

by Matt McComb on  Jan 22, 2015 1

amarin last week announced version 8.6 of its iOS SDK (Xamarin.iOS), the first non-beta release to include the company's Unified API for iOS and Mac. The Unified API replaces the 32-bit MonoTouch and MonoMac APIs, enabling code re-use across both platforms and adding 64-bit support.

RubyMotion 3 Release Supports Android and WatchKit

by Mirko Stocker on  Dec 19, 2014

HipByte released RubyMotion 3, which for the first time supports Android and Apple's WatchKit. A new pricing model attempts to better satisfy the developers needs.

Xamarin Encourages Developers to Begin Supporting 64-Bit Architecture on iOS

by Matt McComb on  Dec 18, 2014 1

Xamarin is encouraging developers to begin adding 64-bit support to their iOS apps. The request comes only two months before Apple’s February deadline for new app submissions to be built against the iOS 8 SDK with support for the 64-bit architecture.

Google's Recipe to Code Sharing across Android, iOS, and the Web

by Sergio De Simone on  Nov 26, 2014 3

Garrick Toubassi, Google Inbox engineering director, has recently explained how his team could get to "sharing roughly two-thirds of their client code" across three platforms: iOS, Android, and the web. The key is a clear separation of concerns between UI code and UI-independent logic, and a couple of tools that Google developed through the years.

Lovefield: An SQL-like Query Engine by Google

by Abel Avram on  Nov 18, 2014

Lovefield is a JavaScript library providing an SQL-like query engine to web developers who want the benefits of a relational database.

research2guidance: The Most Preferred Cross-platform Tools

by Abel Avram on  Aug 22, 2014

research2guidance has published a study (PDF) comparing the top 40 cross-platform (CP) tools by asking 2,188 developers from 5 continents to name and rate their satisfaction with the tools they are using.

CocosSharp: Xamarin Forks Cocos2D-XNA

by Abel Avram on  Aug 13, 2014

Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.

New in Motorola RhoMobile 5.0: Licensing Model, Cloud Services and KitKat Support

by Abel Avram on  Jul 31, 2014

Motorola RhoMobile 5.0 comes with a new licensing model, support for the latest iOS and Android versions, a set of new or improved cloud services – Build, Synchronization, Push Notification –, Zebra Printing support, and others.

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