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Playing the Product Owner Value Game

by Ben Linders on  Mar 23, 2015

The product owner value game is a card game for teams. The objective of the game is to deliver as much value as possible. Teams learn to prioritize backlogs, plan iterations, and deliver results. The game helps teams to talk about agile principles, and exchange experiences.

Playing the Fearless Journey Game

by Ben Linders on  Feb 04, 2015

The Fearless Journey game, designed by Deborah Hartmann Preuss, builds upon the patterns described in the book Fearless Change. It is a game that teams can play to learn how to address obstacles over which they have no authority. Martin Heider and Holger Koschek facilitated a workshop where they talked about using patterns in change and played the Fearless Journey game.

Exercises for Leading Creative Collaboration

by Ben Linders on  Jan 29, 2015

Jens Hoffmann facilitated a workshop on leading creative collaboration to make ideas and people grow at the OOP 2015 conference. In his workshop he explored how we can lead ourselves and others. He did exercises with the attendants where they practiced collaboration, listening and using powerful questions.

CocosSharp: Xamarin Forks Cocos2D-XNA

by Abel Avram on  Aug 13, 2014

Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.

Google Open-Sources FlatBuffers: Efficient, Cross-Platform, Serialization Library

by Roopesh Shenoy on  Jun 18, 2014 3

The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.

Rocket to Mars: A Sprint Planning Game

by Ben Linders on  Dec 11, 2013 7

“Many team and their product owners believe that the team's unique job is to deliver more and more story points, but we consider this to be a complete misunderstanding of the relation between the team and the product owner” said Damien Thouvenin and Pierrick Revol. They ran a sprint planning game on investing time to produce stories, investigate issues, reduce technical debt, or do training.

Innovation Games Celebrates Ten Years with Summit in Santa Clara

by Todd Charron on  Jan 23, 2013

Innovation Games celebrates their 10 year anniversary with a Summit in Santa Clara California. The Summit features Alexander Osterwalder as the keynote speaker.

A New Game for Learning Agile

by Shane Hastie on  Mar 25, 2012

A new learning game designed for "stuck" teams, to help them overcome obstacles which hold them them back from their big, but difficult-to-reach, goals has been released by Deborah Preuss and Friends. Based on patterns from the book Fearless Change by Linda Rising and Mary Lynn Manns the game is designed to help teams explore influence strategies and approaches for overcoming obstacles.

Joel Webber on Porting Angry Birds to HTML5

by Abel Avram on  Jan 10, 2012 4

Joel Webber, co-creator of the Google Web Toolkit, held the session Angry Birds on HTML5 at GOTO Aarhus 2011, recorded and published by InfoQ. We interviewed Webber to find out more details on porting the popular game Angry Birds to Google Chrome and HTML 5.

San Jose shows the world how to play serious Innovation Games!

by Chris Matts on  Feb 22, 2011

Technology is recently associated with unrest in the media but an Innovation Games event in San Jose shows how Governments can use Agile technology to collaborate with the "people".

Lua: Embeddable Scripting Engine, LuaJIT 2.0 Includes New High-Performance VM

by Abel Avram on  Jan 22, 2010

Lua is a scripting language that can be embedded in any application that can provide hooks for its C API. Version 2.0 of its JIT compiler is in Beta and includes a completely re-written VM based on a trace compiler and an interpreter written in assembler.

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