Chad Fowler attempts to convince people that keeping things "tiny" –small iterations, small methods, small teams - is the best thing one can do for himself and his team.
Jaimee Newberry discusses finding ways to enable and inspire human development and achievement starting from experience-design principles with parallels in product iteration leading to life iteration.
Jutta Eckstein provides insights in the latest scientific research on planning and shows how Beyond Budgeting and Agile principles can be combined so that even complex projects remain controllable.
Gojko Adzic shows how to convince people to embrace flexible scope, not only for startup environments but for big enterprise projects as well.
Dana Caulder discusses how to improve team communication and delivery, aligning processes and tooling for iterative improvement, processes to mitigate team member turnover and speed-up onboarding.
Bill Yetman and Jeremy Pollack discuss using Agile techniques -start simple, get going, iterate- and the “measure everything” principle to create the architecture behind the Family History website.
Michele Ide-Smith and James Murtagh report on prototyping a tool for Oracle software developers during a 3-days trade show using Agile and Lean UX methods.
Jodi Moran discusses achieving sustainable speed through: iterate and automate, use commodity technology, analyze and improve, build services, create a high-speed culture.
Jeff Patton outlines the concepts behind design thinking: clear problem definition, ideation, iteration, and execution plans that emphasize continuous learning, accompanied by real-life examples.
Eric Jan Malotaux discusses implementing SOA in small iterative steps, each step delivering value to stakeholders, using feedback from previous steps to adjust the requirements and design accordingly.
Experiences and lessons learned facing DevOps problems in the IT trenches (even if they weren’t calling it DevOps!). The good, the bad, the surprises, and ideas for the future.
Eric Evans advocates on gradual blending of modeling and design into iterative development in an attempt to create a solution that expresses the domain and is flexible enough to support changes.