Phil Nash discusses the challenges and practical consideration regarding doing TDD on mobile devices, providing advice for such development on iOS.
Elan Lennard discusses porting a desktop app to a mobile device: choosing the functionality that makes sense, make it look great, and deciding between native and HTML5.
Pete Goodliffe presents advanced techniques for creating iOS apps based on real life examples that show how to make the most of Objective-C, how to create Retina apps, and others.
Roger Attrill discusses various UX features to be considered when transitioning from desktop to mobile, including user types, constraints, opportunities, content organization, layout and navigation.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
Rob Chipperfield compares several platforms and solutions for building cross-platform mobile applications: Titanium, Sencha, PhoneGap, and Nomad.
Julian Harty covers various challenges and practices for testing applications for mobile devices.