Mono 3.2.7 is out, with a lot of new features such as an improved JIT, new interpreter for LINQ, use of native instructions for 64 bits, and more.
The recently released Android++ in closed beta enables you to build Android apps using Visual Studio with support for zero hardware restrictions, MSBuild, LLVM, GCC in addition to integrated GDB debugging.
In order to support 64-bit iOS and OSX, Xamarin has to make some breaking changes to the way it implements the mapping between C# and Objective-C libraries. Rather than being mapped to 32-bit types, NSInteger and CGFloat are now mapped to the new platform-specific data types nint and nfloat.
FreeBSD 10 has had its first alpha release, bringing with it a long planned for change to switch to the Clang compiler instead of GCC on platforms where it is available. It is also the first FreeBSD release to run on the Raspberry Pi. Read on to find out more about the decision to switch compilers, and what it means for users.
Mono 3.2 was released last month with several GC improvements, dev improvements and more. Several other items such as PlayScript integration and CppSharp are already work-in-progress.
ILNumerics, a high performance numerical calculation library for .NET, now offers a NuGet package with “Any CPU” support. In a separate release called ILView, a 3D visualization tool with REPL support has been announced.
Crypto Obfuscator for .Net v2013 R2 includes support for code masking, constant field removal, Visual Studio 2012. It also includes Linux and Mono support for automatic exception reporting service including several new additions, improvements, changes and bug fixes.
Google has released a new beta of their SDK known as the Google APIs .NET library. This SDK is being offered as a Portable Class Library and covers 45 of Google’s APIs. This allows Google to offer one DLL that works across .NET, WinRT, Windows Phone, and Silverlight.
The latest release of the multiplatform LLVM compiler project adds new hardware targets, and increases compiler optimizations providing benefits for most users.
Microsoft has been releasing Portable Class Library versions of some really important libraries including the BCL Portability Pack, Async, Stream Compression and ZIP Archives, and Microsoft HTTP Client Libraries. And with the newest version of Mono also supporting PCL, one would think this would be a huge win for cross-platform developers. But that’s not the case.
With their focus on Xamarin, the commercial version of Mono, it often seems like Mono is being is being neglected. But the nine year old platform is still seeing active development. Mono 3.0.12 brings with several new features including support for Portable Class Libraries and cookies in WCF.
Xamarin.iOS now supports three development models for designing iOS user interfaces with C#: importing from XCode, drag-and-drop using Xamarin Studio, drawing in PaintCode, or purely imperative using raw C#.
Is a universal web bytecode worth the trouble creating it? Is LLVM the solution? Which is better at running native code in the browser: Mozilla asm.js or Google PNaCl? This article contains opinions expressed on the web on these issues.
Objective Sharpie is the child of Aaron Bockover. This tool creates C# bindings suitable for use in Mono for Objective C SDKs. Objective Sharpie works by using Clang to parse Objective C header files. Since the process is automated, and has full access to the header, binding errors should be non-existent for most libraries.
ACM has granted their 2012 awards for innovation in computing, including the Software System Award to LLVM creators.