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Mono 4.0 Released with C# 6

by Jonathan Allen on  May 06, 2015 2

Mono 4.0 was officially released this month. This marks the first version that contains open source code from Microsoft’s CoreCLR project. It also defaults to C# 6, meaning that once again Mono has an RTM version of a new C# compiler before Microsoft.

.NET Core Builds Support for FreeBSD

by Jeff Martin on  May 04, 2015

Developers working on the .NET Core project have added support for the FreeBSD platform. It is now possible run a single .NET assembly across all 4 platforms (Mac OS X, Linux, Windows, and FreeBSD).

Mono Adopts .NET Source Code

by Jonathan Allen on  Apr 08, 2015

A draft of the release notes for Mono 4.0 have been posted. Among other changes, they have started to adopt code from Microsoft’s CoreCLR project. At the same time, they are dropping support for .NET 4.0 and earlier. Mono will now only build .NET 4.5 compatible assemblies.

A First Look to .NET Core

by Sergio De Simone on  Dec 08, 2014

Microsoft announced at connect() that .NET Core would be open sourced and it would provide a single code base to support all platforms, including Windows, Linux and Mac OSX. Recently, Immo Landwerth, Program Manager at Microsoft, has given more details about what .NET Core is and how it will provide "the foundation for all future .NET platforms."

C# Comes to the Unreal Engine

by Jeff Martin on  Nov 07, 2014

The Unreal Engine joins Unity with C# support thanks to Xamarin's new Mono for Unreal Engine. This extension enables developers to create Unreal Engine just using C#.

Mono Gets Further Performance, Scalability Improvements

by Roopesh Shenoy on  Sep 10, 2014 1

Mono 3.8.0 was released last week. It comes with several performance and scalability improvements across the runtime, as well as finishes the Windows port.

Mono 3.6 Delivers Improved Debugger

by Jeff Martin on  Aug 22, 2014

Mono 3.6 has been released, and features an improved debugger, several bug fixes, and Nuget for Mac users.

Mono Project Adds Performance Team

by Jeff Martin on  Jul 25, 2014

The Mono project has focused on conformant code since its inception. Now the project is adding dedicated resources to focus on improving performance.

Interview with Philipp Crocoll on Java/C# Integration for Android

by Jonathan Allen on  May 27, 2014

In this interview we talk to open source developer Philipp Crocoll about Keepass2Android. Besides its features as a password store, this project is a good case study for combining Java and C# in a single Android application.

Mono JIT, GC Get Better

by Roopesh Shenoy on  Feb 26, 2014

Mono 3.2.7 is out, with a lot of new features such as an improved JIT, new interpreter for LINQ, use of native instructions for 64 bits, and more.

Xamarin’s Rough Transition to 64-bit iOS/OSX

by Jonathan Allen on  Nov 14, 2013 1

In order to support 64-bit iOS and OSX, Xamarin has to make some breaking changes to the way it implements the mapping between C# and Objective-C libraries. Rather than being mapped to 32-bit types, NSInteger and CGFloat are now mapped to the new platform-specific data types nint and nfloat.

Mono: SGen GC And Other Improvements; PlayScript, CppSharp In Works

by Roopesh Shenoy on  Aug 22, 2013 1

Mono 3.2 was released last month with several GC improvements, dev improvements and more. Several other items such as PlayScript integration and CppSharp are already work-in-progress.

ILNumerics Now Offers Any CPU Support and REPL Visualizations

by Jonathan Allen on  Aug 12, 2013

ILNumerics, a high performance numerical calculation library for .NET, now offers a NuGet package with “Any CPU” support. In a separate release called ILView, a 3D visualization tool with REPL support has been announced.

Crypto Obfuscator for .Net v2013 R2 Adds Support for Code Masking and Constant Field Removal

by Anand Narayanaswamy on  Jul 27, 2013

Crypto Obfuscator for .Net v2013 R2 includes support for code masking, constant field removal, Visual Studio 2012. It also includes Linux and Mono support for automatic exception reporting service including several new additions, improvements, changes and bug fixes.

Portable Class Libraries for Google APIs

by Jonathan Allen on  Jul 02, 2013

Google has released a new beta of their SDK known as the Google APIs .NET library. This SDK is being offered as a Portable Class Library and covers 45 of Google’s APIs. This allows Google to offer one DLL that works across .NET, WinRT, Windows Phone, and Silverlight.

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