When you run into bugs in application development, it's important to be able to track them down quickly and efficiently. To this end, debuggers allow you to track your code during execution and see exactly what’s happening. This article explores how to set up, test out, and work with the MonoTouch debugger while developing iPhone applications, including debugging running applications over Wifi.
Tables are a staple in many iPhone applications. Although not a new invention in terms of application development, tables in the iPhone are very specific, given the constraints of the size of the device. Fortunately, Apple offers an easy way to customize tables, and this article explores working with the UITableView and UITableViewCell controls to create highly customized iPhone tables.
MonoTouch is a Mono based framework for building iPhone applications. While there is a certain sense of familiarity in using the C# language and its core libraries, developers will still need learn MonoTouch’s development environment and the iPhone’s unique GUI requirements. Bryan Costanich shows how to use it with the MonoDevelop IDE to quickly start building .NET-based iPhone applications.