How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
ClusterHQ founder Luke Marsden talks about ZFS, and why it's taken so long to become production ready on Linux. He then discussed how he's bringing ZFS based tools to the Docker ecosystem, and building a tech startup in the South West of England.
Marc Prud'hommeaux talks about his experience using Apple's Swift language, both to write new code and port an existing Objective-C code base. Also: immutable data structures, concurrency, and more.
Adam Ernst talks about how functional programming and immutable data structures have made Facebook’s iOS app much easier to test and debug. By decoupling the data pipeline from the UI objects, and minimising the wrk on the UI thread, the application has become easier to test and suffers less bugs than when the UI was generated procedurally.
Hadoop, the distributive file system and MapReduce are just a few of the topics covered in this interview recorded live at QCon San Francisco 2013. Industry-standard Agile implementation and a lot of testing, assures the development team at Ancestry.com that they have an app that can handle the large traffic demands of the popular genealogy site.
Andrew Betts, founder of FT labs, discusses emerging trends in mobile development using web technologies, the benefits of developing for the web over building native, the difficulties of dealing with browsers and tooling.
Christian Legnitto describes FB's release process for mobile apps, how FB has no dedicated iOS or Android teams, A/B testing and the Play Beta program, tools used for the build process, and much more.
Mark Meretzky explains the difference in programming for iOS and Android, which platform is easier to teach, fragmentation, XCode vs Eclipse, and much more.
Saul Mora explains why Design Patterns are useful for mobile developers to understand (iOS) APIs, the power of Objective-C, mobile development trends, the difference between iOS and Android, and more.
Bijan Vaez explains how and why the EventMobi conference mobile app was built with HTML5 instead of native technologies, the challenges and advantages, and much more.
Omer Kilic explains the use of Erlang for embedded systems and how Actors help to model hardware components and concurrency aspects. Also: the work on using Erlang to program the Raspberry Pi.