Eric Burke discusses: why building visual interfaces, design guidelines for Android apps, and an example.
Corey Leigh Latislaw discusses Android Fragments which enable scaling phone applications to tablets.
Ilya Grigorik shares details on Google’s project to make the web faster: some of their findings on what slows down the web experience and how they improved it in Chrome and services.
Phil Nash discusses the challenges and practical consideration regarding doing TDD on mobile devices, providing advice for such development on iOS.
G. Blake Meike discusses concurrency in Android, focusing on AsyncTask – what can be done with it, what problems using it and how to circumvent them.
Pete Goodliffe presents advanced techniques for creating iOS apps based on real life examples that show how to make the most of Objective-C, how to create Retina apps, and others.
John Bender presents the good, the bad, and the ridiculous aspects of doing cross-platform mobile web development, suggesting progressive enhancement as a way to address the existing issues.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
Horia Dragomir offers tips on creating responsive UIs on mobile platforms along with advice on several pitfalls that need to be avoided.
Julian Harty covers various challenges and practices for testing applications for mobile devices.
Aryeh Selekman discusses current trends in the mobile space, some of the technologies useful to integrate Facebook functionality into mobile applications and the latest W3C mobile standards under dev.
Graham Lee discusses some of the vulnerabilities that may affect Objective-C programming, offering solutions to avoid them.