Apple has made available Swift 1.2 with a developer release of Xcode 6.3. A number of improvements have been made to both the compilation speed and also performance of the compiled code. Read on to find out what else is new, and what steps need to be taken for migrating from earlier versions of Swift.
HipByte released RubyMotion 3, which for the first time supports Android and Apple's WatchKit. A new pricing model attempts to better satisfy the developers needs.
A major feature of RAD Studio XE7 is its Parallel Programming Library. XE7 brings task-based parallelism to a variety of platforms including Windows, OS X, iOS, and Android. Unlike Mono, this tool-chain offers fully native applications on all target platforms.
Core Data batch updates, introduced in iOS 8 and OS X Yosemite, aim at fixing a long-standing limitation of the Core Data stack, as developers had been asking for many years. Let's review the problem that batch updates solve, how they work, and an alternative to them involving a rethinking of data normalization strategy.
A remote exploit (CVE-2014-6271) has been in bash discovered that potentially affects any application that uses environment variables to pass data from unsanitised content, such as CGI scripts. After the release went public, other exploits were discovered (CVE-2014-7169). Official patches have been released to fix them. (Originally posted 24 September, updated 25, 26 and 29 September)
The recent vulnerabilities in the Bash shell initially stemmed from a remote execution exploit, which was patched and made available through responsible disclosure before being announced. However, since the initial release there have been other flaws detected which became zero day threats. What exactly was the problem with Shellshock, and is it truly fixed? InfoQ explains what happened.
Apple has announced that Swift 1.0 has reached GM status on iOS and developers can now start submitting apps that use Swift. The language will continue to evolve, say Apple, as it has done since its announcement at WWDC 2014 last June. This is a short summary of its evolution.
Google has open sourced Chrome PDF engine, which allows to view and print PDF files, and fill PDF forms. The announcement came earlier this month from Foxit Software, the original maker of Foxit PDF SDK, which Google chose as the base for its Chrome PDF engine. Formerly closed-source, Chrome PDF code is now hosted on Google Source as the PDFium open source project.
In order to support 64-bit iOS and OSX, Xamarin has to make some breaking changes to the way it implements the mapping between C# and Objective-C libraries. Rather than being mapped to 32-bit types, NSInteger and CGFloat are now mapped to the new platform-specific data types nint and nfloat.
Brian Sam-Bodden, founder of Integrallis, gave a demonstration at the Barcelona Ruby Conference on how to leverage RubyMotion and open source 2D graphical libraries to quickly create 2D games for iOS in plain Ruby without any knowledge of Object-C.
Objective Sharpie is the child of Aaron Bockover. This tool creates C# bindings suitable for use in Mono for Objective C SDKs. Objective Sharpie works by using Clang to parse Objective C header files. Since the process is automated, and has full access to the header, binding errors should be non-existent for most libraries.
Xamarin, makers of the popular MonoTouch and Mono for Android platforms, have entered into the Mac App Store market with Xamarin.Mac.
OpenSim represents a freely available open source software system for modeling and simulation of movement. The system is provided by NCSSR (National Center for Simulation in Rehabilitation Research) which denotes a research department within Stanford University, California. The spectrum of possible application domains such as rehabilitation medicine, robotics, or games makes OpenSim interesting.
The Chameleon project has been launched by the Iconfactory to allow UIKit-based applications to be ported to MacOSX. This enabled Twitterific for OSX to share 90% of the code with its iOS version and ultimately permit Iconfactory to do simultaneous releases on the iOS and Mac App Stores.