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Batch Updates Solve Long-standing Issue with Core Data

by Sergio De Simone on  Oct 06, 2014

Core Data batch updates, introduced in iOS 8 and OS X Yosemite, aim at fixing a long-standing limitation of the Core Data stack, as developers had been asking for many years. Let's review the problem that batch updates solve, how they work, and an alternative to them involving a rethinking of data normalization strategy.

Remote Code Exploitation through Bash

by Alex Blewitt on  Sep 29, 2014 2

A remote exploit (CVE-2014-6271) has been in bash discovered that potentially affects any application that uses environment variables to pass data from unsanitised content, such as CGI scripts. After the release went public, other exploits were discovered (CVE-2014-7169). Official patches have been released to fix them. (Originally posted 24 September, updated 25, 26 and 29 September)

ShellShocked - Behind the Bug

by Alex Blewitt on  Sep 29, 2014 2

The recent vulnerabilities in the Bash shell initially stemmed from a remote execution exploit, which was patched and made available through responsible disclosure before being announced. However, since the initial release there have been other flaws detected which became zero day threats. What exactly was the problem with Shellshock, and is it truly fixed? InfoQ explains what happened.

Swift Turns 1.0: The Evolution of a Language

by Sergio De Simone on  Sep 10, 2014

Apple has announced that Swift 1.0 has reached GM status on iOS and developers can now start submitting apps that use Swift. The language will continue to evolve, say Apple, as it has done since its announcement at WWDC 2014 last June. This is a short summary of its evolution.

Google Chrome PDF Engine is now Open Source

by Sergio De Simone on  Jun 20, 2014

Google has open sourced Chrome PDF engine, which allows to view and print PDF files, and fill PDF forms. The announcement came earlier this month from Foxit Software, the original maker of Foxit PDF SDK, which Google chose as the base for its Chrome PDF engine. Formerly closed-source, Chrome PDF code is now hosted on Google Source as the PDFium open source project.

Apple Releases Swift, a High-performance High-level Language for iOS and OSX

by Alex Blewitt on  Jun 03, 2014 6

Today at WWDC 2014, Apple announced the beta availability of a new programming language, swift, which is set to ship with iOS 8 and OSX Yosemite later this year. Swift is a high-level programming language that will be familiar to JavaScript developers, but is compiled using LLVM to produce highly performant executable code for both OSX and iOS platforms.

Xamarin’s Rough Transition to 64-bit iOS/OSX

by Jonathan Allen on  Nov 14, 2013 1

In order to support 64-bit iOS and OSX, Xamarin has to make some breaking changes to the way it implements the mapping between C# and Objective-C libraries. Rather than being mapped to 32-bit types, NSInteger and CGFloat are now mapped to the new platform-specific data types nint and nfloat.

Developing iOS Games on Ruby

by Manuel Pais on  Sep 30, 2013

Brian Sam-Bodden, founder of Integrallis, gave a demonstration at the Barcelona Ruby Conference on how to leverage RubyMotion and open source 2D graphical libraries to quickly create 2D games for iOS in plain Ruby without any knowledge of Object-C.

Quickly Create Mono Bindings with Objective Sharpie

by Jonathan Allen on  May 10, 2013

Objective Sharpie is the child of Aaron Bockover. This tool creates C# bindings suitable for use in Mono for Objective C SDKs. Objective Sharpie works by using Clang to parse Objective C header files. Since the process is automated, and has full access to the header, binding errors should be non-existent for most libraries.

Xamarin is Bringing C# to the Mac App Store

by Jonathan Allen on  Dec 19, 2012

Xamarin, makers of the popular MonoTouch and Mono for Android platforms, have entered into the Mac App Store market with Xamarin.Mac.

OpenSim 2.4 - Open Source Software for Modeling & Simulating Movement

by Michael Stal on  Nov 03, 2011

OpenSim represents a freely available open source software system for modeling and simulation of movement. The system is provided by NCSSR (National Center for Simulation in Rehabilitation Research) which denotes a research department within Stanford University, California. The spectrum of possible application domains such as rehabilitation medicine, robotics, or games makes OpenSim interesting.

Chameleon brings UIKit to OSX

by Alex Blewitt on  Mar 31, 2011

The Chameleon project has been launched by the Iconfactory to allow UIKit-based applications to be ported to MacOSX. This enabled Twitterific for OSX to share 90% of the code with its iOS version and ultimately permit Iconfactory to do simultaneous releases on the iOS and Mac App Stores.

MonoMac Offers .NET Style APIs for Cocoa Development

by Jonathan Allen on  Mar 29, 2011

MonoMac, the newest attempt at creating a GUI toolkit for C# on OS X, has hit its 1.0 release. MonoMac is designed to be much more consistent with other .NET/Mono libraries. This is done by offering a thicker wrapper around the Cocoa APIs that obeys the .NET Framework Design Guidelines.

Apple Releases iOS 4.3 and Xcode 4

by Alex Blewitt on  Mar 10, 2011

Apple has released iOS 4.3, the latest version of its operating system for mobile devices. This is available for iPhone (4 and 3GS), iPod Touch (3rd and 4th generation) as well as iPad and iPad 2 devices, as well as Xcode 4 which includes the LLVM 2.0 and LLDB 1.0 toolchains.

OpenJDK Mac OSX Port

by Alex Blewitt on  Jan 21, 2011

Since Apple joined the OpenJDK project, a new Mac OSX port project has been created and has made available the first public builds of OpenJDK 1.7 for the Mac. As well as checking out the source, it's possible to download an installer from a community site to develop against Java 1.7 applications from Eclipse on OSX.

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