Product risk analysis (PRA) is not only useful in testing but is also applicable during the various phases of sequential or agile system development. This article introduces a different application of PRA that elevates it from project level to domain level. It shows how you can go from risk and requirement-based testing to risk and requirement-based development.
The book fifty quick ideas to improve your user stories aims to help people to write better user stories, supporting teams in iteratively delivering products that satisfy the needs of their customers. InfoQ interviewed Gojko Adzic about the format of his new book, when and when not to use user stories, the ideas that the book provides, organizing product backlogs and prioritizing user stories.
When you are dealing with a team of people who are separated from you, working together during project planning and recognizing that you both share the same concerns increases the chances of success.
This article discusses “human experience” testing and uses concepts from human computer interaction design theory to establish a framework for developing “human experience” test scenarios.
This article provides a holistic approach to scaling Scrum. It is based on LeSS, amending it to better face the challenges of large projects.
This article conveys one agile coach’s journey coming to terms with Scaled Agile Framework. Lyssa Adkins shares her thoughts about SAFe and the Agile Manifesto from the viewpoint of agile coaching. 18
This article is the first article in a series on managing remote teams, which shares experiences in developing a process for remote collaboration.
The book Being Agile: Your Roadmap to Successful Adoption of Agile by Mario E. Moreira aims to help organizations to adopt and agile mindset and culture to deploy agile methods and practices.
The book Kanban in Action provides ideas for applying kanban to visualize work, track progress and limit work in process, metrics for improvement, and games and exercises to learn kanban principles.
In this article, author talks about how to improve the accuracy of software development effort estimations. He also discusses how to measure and predict productivity.
User Experience is part of a collaborative, self-contained and balanced team that has all the necessary roles to be wholly responsible for building the right thing, and building the thing right.