Tommy Norman’s Scrum Fundamentals and Advanced Live Lessons training videos help beginners to understand the basic agile and Scrum concepts. The videos run more than nine hours, broadly divided between “Scrum Fundamentals” and “Advanced Scrum”. The video sessions use animations to explain the concepts.
Analyzing all the stories in a project requires significant time. How can we estimate the size of a project without prior identification and analysis of every single user story? If you don't want to analyze all user stories in your project in order to estimate its size then Randomized Branch Sampling is an approach you can use for portfolio related decisions and quotations on prospect projects.
“You can’t do 2-week iterations with hardware!” This is the first thing you’ll hear when talk turns to Agile methods in hardware-software product development. A mix of existing robust hardware development ideas, plus a few newly taken from Agile software are being used now by real teams, even to get around - or through - the challenge of doing fast iterations.
The book "Agile! The Good, the Hype and the Ugly" provides a review of agile principles, techniques and tools. It explores the agile methods Extreme Programming, Lean Software, Scrum and Crystal. 4
Book Review and QnA with authors of eBook "Perspectives on Agile Software Development".
The three-horizons model explains how companies can work on the right things to ensure sustainable growth. Visual portfolio management can integrate the different types of work into a coherent system. 2
Brad Murphy talks about how traditional management can lead to disengaged employees, agile scaling, diagnosing the health of organizations and approaches for adopting agile and become more innovative.
Due to globalization and supply chain management, a single company cannot operate on its own anymore. This article provides models to help you to get insight in the relationships with your partners.
This is a case story of how a supplier cooperated with a client to develop a huge project in an Agile way, by cutting it into smaller pieces and prepare a matching contract based on mutual trust.
Monica discusses gamification's potential for boosting engagement and collaboration of employees and customers in areas such as project management, recruitment and marketing. 1
One of the largest areas of development waste are poorly formed requirements. This post presents a very simple technique that can be applied to all user stories to improve quality and reduce waste. 3
Delivering the right products fast can be challenging, certainly when there are many unknowns along the way. If you want to build products fast you need to be able to learn fast and efficiently.