Michelle Andreassen talks about gamification, the PBL and avatars and shares some examples and strategies of how gamification can be used in the enterprise.
Frank Greco explains the reasons behind the WebSocket standard, the current implementations, how WebSocket relates to AJAX and Comet for event driven applications, and much more.
Craig Smith. Renee Troughton and Tony Ponton talk about their agile journeys, coaching in different organisational contexts, visual management and the journey of The Agile Revolution podcast.
Sadek Drobi explains the benefits of functional programming for the web. Also: improving CMS by separating content from representation and how prismic.io implements ideas from functional DBs and Git.
Lachlan Heasman and Bernd Schiffer talk about Agile Coaching and how to define it and the skills required as well as their experiences along the way including Scrum PLoP, 42 things and Agile meetups.
Dave Farley discusses the reasons for Continuous Delivery and Continuous Deployment, the advantages and challenges they pose, and much more.
Sandy Mamoli talks about being an Agile consultant, Agile adoption in New Zealand, the flavours of Agile Coaching as well as experiences in succeeding with Personal Kanban and her tool KanbanFor1.
Mark Meretzky explains the difference in programming for iOS and Android, which platform is easier to teach, fragmentation, XCode vs Eclipse, and much more.
Tim Berglund explains GitHub's approach to product owners and product development and how that can (or can not) translate to other companies.
Bjarte Bogsnes talks about Beyond Budgeting and the challenges and approaches to implementing it in organizations as well as its history and acceptance in the Agile community.
Saul Mora explains why Design Patterns are useful for mobile developers to understand (iOS) APIs, the power of Objective-C, mobile development trends, the difference between iOS and Android, and more.