The agile essentials from Ivar Jacobson International is a starter kit of agile practices, provided as a deck of cards. Teams can play games with these cards to learn agile practices and inspect and adapt their way of working.
Calculating the business value of features is way beyond just a few numbers.
Ron Jeffries recently posted about the need for a Product Champion, someone who knows the customer marketplace, who can be accountable for maximizing success. He discusses how in many Scrum, XP and "Agile" teams the Product Owner is not adequate for the task and that by taking the perspective of a Product Champion they can deliver great outcomes.
This post talks about the strategies to manage dependencies between product backlog items.
The product owner value game is a card game for teams. The objective of the game is to deliver as much value as possible. Teams learn to prioritize backlogs, plan iterations, and deliver results. The game helps teams to talk about agile principles, and exchange experiences.
This post includes the discussion around combining the roles of scrum master and product owner.
Developing and delivering products which customers don’t want and for which there is no market can be costly. Agile can help you to efficiently develop products, but you need to know what to build. How can you find out which products your customers need?
Roman Pichler shared his views on product owner’s participation in sprint retrospective to increase collaboration with development team.
Many teams use the Definition of Done to check if a user story is finished and the product is ready to be delivered. But what about the user stories that a team receives from their product owner? Teams can check the quality of the user stories using a Definition of Ready.
Estimations are used by agile teams and product owners for prioritizing work and to plan releases of products. They can be done on different levels and in various ways.
Would better user stories improve software delivery? Gojko Adzic thinks applying small changes to the way teams manage their user stories can have a huge impact on the actual outcomes of their software delivery. He announced that he wants to write a book about improving user stories if at least 5000 people show that they are interested by pre-registering themselves in January.
The product owner role from Scrum is used to interface between the business and development. In larger organization with complex products and many decisions that need to be made, having this role filled in by one person is often not feasible. InfoQ did an interview with Timo Punkka about the role of the product owner, lean portfolio management, and customer collaboration.
The purpose of backlog grooming is to keep the product backlog up to date and clean. Different approaches are used by product owners and teams to do this.
Agile teams sometimes struggle with the planning of pure technical tasks that have no direct value for the user of a system, but have to be done to deliver working software. Should you create user stories to handle such technical tasks and technical debt, or not?
Henrik Kniberg has developed “a 1 day product ownership course compressed into a 15 minute animated presentation”. Based upon this video and some other on-line resources about the product owner role, collaboration between product owners and teams is examined.