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  • Virtualizing Design Sprint and UX Workshops

    Design sprint and UX workshops can be done virtually using a combination of remote whiteboards and communication platforms. It brings advantages like being able to invite international experts, having remote participants attend, less travelling, smaller carbon footprint, and lower costs.

  • Product Owner Is a Bad Bad Idea

    The question of whether the product owner role is good or not clearly depends on a lot of factors, including team maturity, organisational maturity, organisational type, organisational complexity, and the product owner themselves. Some thought leaders are challenging the function of the role especially in these VUCA (volatile, uncertain, complex, ambiguous) times.

  • The Role of Business Analysts in Agile

    Business analysts have a role in agile organizations; they can become a product owner, join a team, or work across products where they collaborate with product owners and teams. The BA role brings incredible value in any framework; it is about making sure that you are confident in your own skills.

  • How to Scale Pilots into a Global IT Organization

    Scaling pilots into a global IT organization is doable, and if done right, it really works and can help to transform entire companies, said Clemens Utschig. At DevOpsCon Munich 2019 he presented how they go from starting with an idea to scaling it up into the global organization.

  • How Deploying Every Feature Branch Enables Fast Product Feedback

    Pushing the boundaries of continuous delivery, you can fundamentally change the way people collaborate while building software. Christian Uhl presented at DevOpsCon Munich 2019 how deploying every feature branch using GitLab and Kubernetes helps them to get fast feedback from product owners and stakeholders.

  • Experimenting with #NoProductOwner at F-Secure

    Maaret Pyhäjärvi experimented with no product owner and reported the benefits on team performance. The team developed a cross-team ownership that increased their ability to solve problems, they improved the flow of value, delivered solutions faster, and drove innovation as they anticipated features that were not expected by the business. they introduced data driven feedback mechanism.

  • The Three Habits of Highly Effective Product People

    Kent McDonald, agile practitioner acting mostly on the product field and co-author of the book “Stand Back and Deliver: Accelerating Business Agility”, recently gave a webinar in which he talked about several techniques to improve and being successful when practicing Product Ownership at Distance, and described which for him are the "Three Habits of Highly Effective Product People".

  • Delivering Value with Agile Teams

    In this interview Ralph Jocham talks about how to deliver value with agile teams, the most important skills that Scrum masters and product owners need to have, how you can know that the quality of the software that you are delivering is right and what teams can do if they want to deliver more value.

  • Directing complex IT-landscapes with Agile

    Where many organizations use agile to develop IT products, agile principles and practices can also be applied for maintaining landscapes of commercial products. Gert Florijn and Eelco Rommes will talk about directing complex IT-landscapes in public sectors such as healthcare and local and national government organizations at the Agile and Software Architecture Symposium 2015.

  • Playing Games with the Agile Essentials

    The agile essentials from Ivar Jacobson International is a starter kit of agile practices, provided as a deck of cards. Teams can play games with these cards to learn agile practices and inspect and adapt their way of working.

  • Delivering Business Value

    Calculating the business value of features is way beyond just a few numbers.

  • The Need for a Product Champion

    Ron Jeffries recently posted about the need for a Product Champion, someone who knows the customer marketplace, who can be accountable for maximizing success. He discusses how in many Scrum, XP and "Agile" teams the Product Owner is not adequate for the task and that by taking the perspective of a Product Champion they can deliver great outcomes.

  • Managing Dependencies Between Product Backlog Items

    This post talks about the strategies to manage dependencies between product backlog items.

  • Playing the Product Owner Value Game

    The product owner value game is a card game for teams. The objective of the game is to deliver as much value as possible. Teams learn to prioritize backlogs, plan iterations, and deliver results. The game helps teams to talk about agile principles, and exchange experiences.

  • Why Not Combine Roles of Scrum Master and Product Owner?

    This post includes the discussion around combining the roles of scrum master and product owner.

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