InfoQ Homepage Software Craftsmanship Content on InfoQ
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The Seven Deadly Sins of Enterprise Agile Adoption
Are there repeated patterns of failure on Enterprise Agile Enablement efforts? Does success at the team level always result in success at the organization level? Sanjiv Augustine and Arlen Bankston discuss the Seven Deadly Sins that organizations repeatedly make so you can steer clear of them and benefit from a successful Enterprise Agile Adoption.
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Brian Foote on the State of OOP, Refactoring, Code Quality
Brian Foote looks back at the promises of OOP and discusses which, if any, of them became reality. Also: a look at NoSQL, refactoring and code quality, testing and static typing and more.
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Jeff Patton on the Product Owner’s World
In this interview, Jeff Patton discusses the Product Owner role and points out that Agile has never been very focused on the customer. While Agile development excels at “delivery”, it struggles to support “discovery” (i.e. defining what the customer really needs). Also discussed are techniques such as Lean Startup and story maps and the importance of defining business value in an Agile context.
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Andrew Hunt on Pragmatic Programming
InfoQ sits down with Andrew Hunt, one of the original Agile Manifesto signatories, to discuss how Agile has diverged from the original vision and how pragmatic programming has evolved. Andy discusses CoffesScript, Arduino, and HTML5 and he shares his views on the effectiveness of pair programming, Agile testing methods and other practices.
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Jez Humble on Continuous Delivery
In this interview at Agile 2011, Jez Humble discusses continuous delivery and the deployment pipeline, emphasizing the importance of feedback and automating tests at every level to validate deployments. Gone are the days of massive acceptance test scripts. He also talks about the evils of feature branching, and speaks on the DevOps practices to collaborate all the way through the delivery cycle.
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Mik Kersten on the Role of Tasktop and Mylyn in Agile Development
Mik Kersten discusses the role of Mylyn and Tasktop in Agile development and how these tools return control to developers. Also: how Mylyn streamlines development in Eclipse.
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Smaltalk's Dave and Erlang's Joe on Software Quality and Craftsmanship
Joe Armstrong and Dave Thomas take a look back on the evolution of software and progress that has been made. They make some observations about the actual state of the industry and highlight problems that prevent it from delivering quality software. They try to identify reasons of these issues and suggest craftsmanship as possible solution.
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Joshua Kerievsky Calls for Developer Performance Metrics
In this interview, Joshua Kerievsky, founder of Industrial Logic, discusses the need for developer performance metrics to enable organizations to determine the capabilities of developers. He also discusses his project known as the Limited Red Society. The goal of the Limited Red Society is to help developers limit the amount of time their code is in the red.
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Dave Hoover On Apprenticeship Patterns
Dave Hoover tells his story of becoming a software developer why he wrote Apprenticeship Patterns for those new to the development world. He gives a couple of examples of the patterns in his books and how he sees readers benefiting from the information in the book.
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Nathaniel Talbott on Experiment Driven Design
Nathaniel Talbott discusses the concept of Experiment Driven Design.
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Brian Foote and Dave West Discuss Craftsmanship
Brian and dave discuss what it might mean to be a true craftsman and why the idea of craft has become so popular of late. Other issues discussed include the question of why craft seems to be focused almost exclusively on programming and why everyone does not aspire to be a craftsman? Programming as performance art, programs as literary artifacts, and code "habitability" round out the discussion.
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Tobias Mayer discusses WelfareCSM and Scrum
Tobias Mayer talks about the philosophy behind WelfareCSM, unbounded vs bounded creativity, the application of Scrum outside of software development, Kanban vs Scrum, the benefits of fast-failing, software development as an artitistic endeavour, software craftsmanship and XP, test-driven development, and the done state.