InfoQ is researching the factors that influence the mood of teams. As team mood is an aggregation of the individual moods of team members, understanding the individual mood and how it influences team working can help to learn more about team moods. InfoQ interviewed Gerald Weinberg about individual and team mood, influencing the mood of individuals and discussing moods in teams.
JetBrains has announced new RTM versions for their .NET tools, including ReSharper 9, dotTrace 6, dotCover 3, dotMemory 4.2, dotPeek 1.3 and TeamCity Add-in 9.0. JetBrains has created a single installer and platform for these tools. When attempting to install ReSharper, developers are presented with the option to install other .NET tools which will share the platform.
The real requirements of a product are not the functions that are needed, or user stories that have to be delivered. It is the possible improvement of performance that customers can get from using the product said Matteo Vaccari. At the XP Days Benelux 2014 conference he facilitated a workshop together with Antonio Carpentieri about defining the value that is needed by customers.
How can you recruit good people and help them becoming successful without challenging your established workforce too much? According to Ralph van Roosmalen and Daan van Osch finding the right people will be one of the biggest problems in IT. At the XP Days Benelux 2014 conference Ralph and Daan will give a presentation in which they share experiences from IT recruiting at RES Software.
This post describes the relation of Agility and Modularity. Why modularity is important and how can we use it is described in OSGi white paper.
The software craftsmanship movement talks about practicing as a way to to develop programming skills to become software craftsmen. Technical practices are considered to be important, it takes time to learn them and become better programmers.
Martin Fowler describes Sacrificial Architecture. This post highlights the need and benefits of sacrificial Architecture.
Sometimes organizations that are adopting agile complain that they didn't get the benefits that they expected to get out of it. One of the possible reasons could be that insufficient attention has been given to performing the technical practices that support the agile values and principles.
Sixth edition of the World Quality Report, co-sponsored by Capgemini, Sogeti and HP 2014-15, highlights recent changes in testing practices, emerging trends such as agile testing, test environment management, mobility, data analytics, cloud and Internet of things.
Complexity is a direct indicator of software quality and costs: if the complexity for any code is high, the quality of that code will be lower and it will cost more to manage it. Complexity measurements can be used to estimate development and test activities and to decide where refactoring is needed to improve quality and prevent problems.
Testability must be explicitly designed in the system said Peter Zimmerer from Siemens AG. Test architects should drive testability and collaborate with architects, designers and testers in using good design and engineering practices. At the QA&Test 2014 conference Peter gave a tutorial about design for testability for embedded software systems.
Creating and maintaining a Quality Management System (QMS) can be difficult, certainly when organizations have multiple product lines where different regulations and standards are applicable. InfoQ interviewed Willem van den Biggelaar about the benefits of having a QMS, dealing with multiple regulations, assuring adherence, how a QMS can support agility and deploying a QMS in an agile way.
The 2014 CAST Research on Application Software Health (CRASH) report states that enterprise software built using a mixture of agile and waterfall methods will result in more robust and secure applications than those built using either agile or waterfall methods alone. InfoQ interviewed Bill Curtis about structural quality factors, and mixing agile and waterfall methods.
Agile software development teams have to assure that the products that they develop have sufficient quality. Management often also expect that they increase their velocity to be able to deliver more functionality faster to their customer. Several authors explored the relationship between quality and velocity and suggested ways to improve both quality and velocity.
Long working days, deadlines and team pressure can impact the quality of the software that agile teams deliver. What can we do to prevent that from happening and enable teams to improve the quality of their software? Some suggestions are to arrange for scope and deadline slack, adopt pull systems, and to make sure that people can slow down and get enough sleep.