Unity developers using Visual Studio will see several improved debugging features in the latest preview of Visual Studio Tools for Unity 2.0. Alongside the enhancements is added support for VS2015 and Visual Studio 2013 Community.
As promised, Microsoft has released newly acquired Visual Studio plugin UnityVS for free to developers using any recent paid edition of Visual Studio. This plugin greatly improves developers working with the Unity game development system.
Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.
Mozilla and Unity recently announced they have joined forces to bring Unity's popular game engine to the web using WebGL standard and Mozilla’s asm.js.
As mobile applications are becoming a more central part of companies' IT strategies, testing and analyzing those applications becomes more important. Whereas functional testing of code is part of every project, analyzing behavior and conversion rates is still very new to the mobile sector. Splitforce offers tools and services for application developers to instrument apps for in-app analysis.
The team behind the website FeedbackHound has taken ownership of the Unity.Mvc and Unity.WebAPI. These open source libraries allow for integration between ASP.NET MVC & Web API and Microsoft’s IoC framework, Unity.
Stating that “NPAPI’s 90s-era architecture has become a leading cause of hangs, crashes, security incidents, and code complexity”, Google intends to remove the Netscape Plug-in API. This is the plug-in technology used host application runtimes such as Silverlight, Java, and Unity. They are beginning the process in January by disabling all plugins not a small whitelist.
Unity technologies announced March 1st that their popular game development tool Unity now supports the Android. The pricing model is the same as for iOS, $400 for Unity Android and $1500 for Unity Android Pro.
Last week Miguel de Icaza published a long post listing all the work the Mono team at Novell has been doing since the move to GitHub in July 2010. Much of the new work has been around language development and MonoDevelop improvements.