Amr Elssamadisy, founder of Agile Culture New York and author of the book Agile Adoption Patterns, shares his thoughts on why safety is essential to Agile success. We know that learning is essential for successful agility, and teams learn best through failure – but failure is inherently unsafe. The key to success is in making things safe. Without safety you cannot learn effectively from failure.
Dan Mezick, author of the book The Culture Game, shares his insights on engagement as the fuel of successful and lasting Agile adoptions. Pulling examples from Open Spaces and the computer gaming industry, Dan explains how they both implement four basic rules: have a clear goal, a clear set of rules, a good feedback system, and support an opt-in participation strategy.
Chris Matts was interviewed at QCon London. He discusses behavior driven development, feature injection and his latest project - a graphic novel written with Olav Maassen and Chris Geary explaining the principles of real options in a project using a compelling story and an unusual format.
Catherine & Raj have been working in Enterprise Agile transitions in large hardware manufacturers, they share their experiences and advice on leadership and bringing Scrum to hardware teams. They spoke at Agile 2012 about the use of tactile models, engaging managers and building cross-functional hardware-software teams.
Samuel discusses the Lean Pyramid, a perspective that links Lean management ideas with Agile values principles and good technical practices, providing a framework for enterprise wide Agile adoption. He also talks about the establishment of the Agile community in South America and his ambitions the region.
Brandon Carlson discusses his Agile journey, measurement and some code metrics tools he is working on. He also shares his views on professionalism and the importance of not fearing your customers.
Tamara talks about the Agile Transformation that is happening at Intel and the approaches they are taking to implementing agile across a large multinational organisation. She also reflects on her four years on the board of the Agile Alliance.
Adam Weisbart discusses making Agile fun, through the use of resources he has developed such as "Build Your Own Scrum", "Retrospective Cookies", "Update The Card Wall" and "Agile Antipatterns", all of which can be found at http://weisbart.com/.
Mike Cottmyer talks about the three aspects needed for enterprise-wide agile adoption: structure, practice & culture and how they need to be incrementally changed to ensure agile transformation sticks. He discusses the importance of program and portfolio level changes and how organisational transformation needs a "guitar mummy" approach to embed the new ways of working.
At the Agile 2012 conference Ed Yourdon was interviewed and discussed the state of the industry, the uptake of agile methods and the level of awareness about these topics in senior management. He spoke about the similarities and differences between agile and previous process improvement initiatives, how agile requires cultural change and what is needed to enable that cultural change to happen.
James Grenning on Agile, from co-authoring the Manifesto, to fathering Planning Poker, to Agile for Embedded Development
James shares his experience as one of the Agile Manifesto co-authors, fathering the original Agile estimating game (which became Planning Poker) and how Agile methods fit with embedded software development. James also discusses his new book, Test Driven Development for Embedded C, while sharing some surprises, such as his recommendation that teams stop using Planning Poker.
Alan Shalloway discusses the challenges associated with transitioning companies to Lean and Agile methods on an enterprise scale. The interview discusses how Lean and Kanban can be used to encourage encourage incremental change and ongoing improvement, the cultural factors that can hamper Agile adoption, and why practices that benefit teams can actually harm the organization as a whole.