Linda Rising discusses the “agile mindset” - an attitude that equates failure and problems with opportunities for learning –, sharing practical suggestions to become even more agile.
Roy Rapoport discusses canary analysis deployment and observability patterns he believes that are generally useful, and talks about the difference between manual and automated canary analysis.
Dave McCrory discusses what it takes to build an Enterprise Platform as a Service, covering data services, design principles, CI, monitoring, coding standards, dependencies, security, and deployment.
Joakim Recht discusses how Tradeshift moved from manual deployment processes to automation and what this means in terms of organizational scalability, technology, transparency, and culture.
Nellwyn Thomas discusses how Etsy is using A/B testing, how Etsy's data-driven culture has evolved over time and how continuous delivery and big data can coexist.
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
Gojko Adzic shows how to convince people to embrace flexible scope, not only for startup environments but for big enterprise projects as well.
Sponsored by Twilio. Matt Makai explores why deployments are difficult and shows solutions with case studies on how other organizations cut their production deployment times down from months to hours.
Martin L. Harbolt focuses on methods of providing data to a team to help them remain focused and maintain the rhythm necessary for success: KanBan boards, burn down charts and others, with examples.
Daniel Schauenberg provides insights into how Etsy develops software and what tools and processes they utilize to help them achieve their goals.
Chris O'Dell presents the impact had on people and the development process by adopting Continuous Delivery at 7digital.
Dave Farley introduces the ideas of Continuous Delivery as a practical everyday, holistic process, using some of the techniques and technologies from a real world project as an example.