Amir Barylko shares from his experience being the owner of a new product, how to reach goals, how to fight the fear of not making it in time, and how to make sure Agile works for you.
Pete Goodliffe keynotes on what it takes to become a better programmer, discussing tools for reviewing the personal skillset and techniques to help one “become a better programmer”.
Dave Farley looks at a history littered with inefficient processes resulting in poor quality and failed projects, wondering how we got here, what can be done and what does good really look like?
Rachel Davies talks about the practical experience from teams using XP for 8 years, what they dropped and what elements of XP they adapted to have better infrastructure for global development.
John Sheehan presents choices – queues, proxies - helping a microservices architecture to stay robust and reliable, along with automation strategies allowing Runscope to deploy code 100 times a day.
Steve Smith discusses why Release Testing is an anti-pattern, and offers an alternative risk reduction strategy.
Alberto Brandolini discusses how the Theory of Constraints, Kanban, CQRS, Domain-Driven Design, EventStorming and UX blend together to solve the real problems in software development.
Mike Bowler discusses CD, the build pipeline and version control practices and automated testing, exploring best practices and pitfalls, and making the deployment question a business decision.
Matthew Skelton shares his recent experience of helping many different organisations to evaluate and select tools to facilitate DevOps and Continuous Delivery.
Dave Farley discusses the problems raised by inefficient processes creating poor quality output, too late to capitalise on the expected business value, and proposes solutions to them.
Stuart Turner explains how to achieve both rapid and sustained transformation with Open Agile Adoption which combines games, rites-of-passage and other techniques into a framework.
Amy Phillips explains how the core principles can be used to drive process change and how their team removed many of the delays and frustrations from their release process.