Recorded at EclipseCon NA 2015, Eric Cloninger talks to Alex Blewitt about the creation and current status of the Eclipse Andmore project to evolve the Android Development Tooling for Eclipse, based on the Google ADT project that was developed until 2013.
How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
Andrew Betts, founder of FT labs, discusses emerging trends in mobile development using web technologies, the benefits of developing for the web over building native, the difficulties of dealing with browsers and tooling.
Christian Legnitto describes FB's release process for mobile apps, how FB has no dedicated iOS or Android teams, A/B testing and the Play Beta program, tools used for the build process, and much more.
Mark Meretzky explains the difference in programming for iOS and Android, which platform is easier to teach, fragmentation, XCode vs Eclipse, and much more.
Saul Mora explains why Design Patterns are useful for mobile developers to understand (iOS) APIs, the power of Objective-C, mobile development trends, the difference between iOS and Android, and more.
Bijan Vaez explains how and why the EventMobi conference mobile app was built with HTML5 instead of native technologies, the challenges and advantages, and much more.
Brian LeRoux talks about the PhoneGap Build service, mobile web apps vs native, Facebook's switch to a native iOS app, PhoneGap adoption in emerging markets, Firefox OS, Adobe's web tools and more.
Adam Blum discusses the future of smartphones: sensors, languages, and programming paradigms. Also: what's new in Rhodes 2.0, the cross platform smartphone Ruby app framework.
Steve Levin, VP at scanR, shares his experience and insight on the challenges developing an application for multiple mobile devices and platforms. He mentions the hardware difficulties encountered, the common software incompatibilities they had to surmount, and some details on what it takes to sell an application through online application stores.