Mozilla has implemented the protocol adapters that enable remote debugging in Chrome for desktop or Android and Safari/iOS. They are to be integrated into WebIDE.
Facebook-owned DBaaS platform Parse has open-sourced the full source code of the official Facebook f8 apps for iOS and Android, Parse Developer Advocates Christine Abernathy announced. The apps are aimed to provide guidance for how to build apps on Parse as well as a starting point for similar apps and shows an interesting use of Parse for UI customisation.
research2guidance has published a study (PDF) comparing the top 40 cross-platform (CP) tools by asking 2,188 developers from 5 continents to name and rate their satisfaction with the tools they are using.
New Facebook Graph API v2.1 incorporates several commonly requested features that build on the changes in v2.0, says Facebook. The company has also sparked a certain amount of reactions announcing changes to its platform policies that prohibit well-established like-gating practices.
Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.
Google is working with Linaro to develop a special edition of Android to support specific features required for the Project Ara customizable smartphone, said Linaro CEO George Grey. This collaboration is aimed to make improvements and additional functionality in the Android ARA version “part of mainline Android,” Grey said.
Google has recently made available the source code of the 2014 version of the Google I/O app. The primary goal of this is to provide a practical example of best practices for Android app design and development, including essential features to most Android apps, and a customizable template for apps with similar features.
UX Design for Mobile Developers is a free/paid course created by Google to help developers become UX designers.
Motorola RhoMobile 5.0 comes with a new licensing model, support for the latest iOS and Android versions, a set of new or improved cloud services – Build, Synchronization, Push Notification –, Zebra Printing support, and others.
F# has supported both iOS and Android native programming through Xamarin since at least Xamarin 4.8 and can be efficiently used to create native apps on both platforms. Let's give a look at some experience reports.
RubyMotion is expanding from iOS to Android with their upcoming 3.0 release. InfoQ talked to Laurent Sansonetti to learn how they built a new Ruby runtime that is statically compiled and integrates with Android.
Realm is an open-source, Object-oriented database. It provides a simpler, more performant alternative to using CoreData on iOS and will soon be available on Android as well.
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Genuitec has announced a public beta for GapDebug, a free debugger for hybrid mobile apps built on top of the Cordova/PhoneGap SDK. GapDebug integrates versions of the Safari Webkit Inspector and Chrome Dev Tools to offer an integrated debugging experience on OS X and Windows.
Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.