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ART: The New Android Runtime

by Barry Burd on  Jul 04, 2014 3

At Google I/O 2014, presenters Brian Carlstrom, Anwar Ghuloum, and Ian Rogers (all from Google) discussed ART (the Android RunTime). ART replaces Dalvik as the default platform for the next Android release. (A preview of the next Android release, termed Android L, is available as a download for developers. Android L will go public sometime in the fall.)

Google Launches Gmail API Beta

by Sergio De Simone on  Jul 01, 2014

At the last Google I/O Google has introduced a new Gmail API aiming at "giving developers flexible, RESTful access to the user's inbox, with a natural interface to Threads, Messages, Labels, Drafts, and History", and bringing developers multiple benefits over IMAP, says Google.

Drupal Integration with Native iOS and Android Apps

by Sergio De Simone on  Jun 30, 2014

At latest Drupal Conference in Austin, TX, mobile and web development company Lemberg has introduced a native Drupal 8 software development kit. Lemberg's SDK aims at making it easier for developers to handle the communication between a native mobile app and a Drupal website. The SDK is currently available only for iOS and Android, while the Windows Phone version should be coming soon.

Dartium Comes To Android

by Roopesh Shenoy on  Jun 30, 2014

Dart 1.5 released last week with a focus on mobile development. This includes a version of Dartium that works on Android along with editor improvements to support debugging of mobile web apps built using Dart.

The State of Go Language for Android Native Development

by Sergio De Simone on  Jun 27, 2014

A couple of different proposals from Google engineers and independent developers are aiming at making it possible to write native Android apps in Go. This will not go so far as allowing Go apps to access the full Android NDK, but it could allow access to a subset of it.

Google Introduces Material Design at Google I/O

by Abel Avram on  Jun 26, 2014

Google is introducing Material Design, a visual language incorporating design principles for user interfaces spanning a multitude of devices from wearables to smartphones, tablets, desktops and TVs. Material Design attempts to provide fluid motion on tactile surfaces, but mouse and keyboard-based devices are also considered.

The Google I/O 2014 Keynote Address

by Barry Burd on  Jun 26, 2014

Google’s two-day 2014 developer conference began with the opening keynote address. (The “opening” keynote is, in fact, the only keynote in this year’s schedule.)

WebIDE: A Web IDE in Firefox

by Abel Avram on  Jun 24, 2014 1

Mozilla has released in the nightly builds an IDE for creating, editing, running and debugging web applications on Firefox OS devices and simulators, planning to extend it to all major browsers on mobile devices.

Google Web Fundamentals and Web Starter Kit

by Abel Avram on  Jun 20, 2014 1

Google has published a number of guidelines and boilerplate code for cross-platform responsive website design.

Google Announces Development Kit for a Tablet with Advanced Vision Capabilities

by Sergio De Simone on  Jun 12, 2014

Google has announced the availability of Project Tango Development Kit, which should allow developers to make applications that track full 3-dimensional motion and capture surfaces in the environment. Tango development kit, created in collaboration with NVDIA, includes the new Tegra K1 mobile processor and aims at providing a platform designed for computer vision and 3D sensing.

Splitforce Updates Toolsuite for Mobile A/B Testing

by Ralph Winzinger on  Jun 10, 2014

Behavioral testing of mobile applications is becoming more and more important for a huge number of companies. Splitforce launched a tool suite to optimize mobile applications by A/B-testing in 2013. Now, Splitforce launched an updated version of its tool suite with functionalities like user-targeting, tests based on behavioral data or auto-optimization.

Groovy Now Runs on Android

by Abel Avram on  Jun 07, 2014 6

During the recent GR8Conf Europe 2014, Cédric Champeau, Senior Software Engineer working on Groovy for SpringSource/Pivotal, has performed a live merging of the pull request that brings support for Groovy on Android.

Xamarin.Forms Enables Truly Native Cross-platform UIs

by Abel Avram on  May 29, 2014 8

Up until now one could write with Xamarin cross-platform native mobile applications that shared 80% of the code on average with the rest of 20% representing UI code that had to be written separately for each platform. The latest release, Xamarin 3.0, introduces Xamarin.Forms, a MVVM library for writing a single UI code in C# being executed natively on iOS, Android or Windows Phone.

C++ Cross-Platform iOS and Android Development: The Dropbox Lesson

by Sergio De Simone on  May 28, 2014 1

Dropbox developers have recently given some talks describing how they support both iOS and Android in their apps without having to recode everything on each platform. Let's review the reasons that led to their approach, the benefits it brings, and some key points learned through the process.

Interview with Philipp Crocoll on Java/C# Integration for Android

by Jonathan Allen on  May 27, 2014

In this interview we talk to open source developer Philipp Crocoll about Keepass2Android. Besides its features as a password store, this project is a good case study for combining Java and C# in a single Android application.

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