Gabbie Gibson introduces Google Glass, how to use voice commands, touch gestures and its interface, and how to write Glassware apps that run on the device.
Stephen Chin demos Java SE Embedded’s support for ARM processors and Java SE 8 running on consumer tablets, embedded devices such as Raspberry Pi and PandaBoard, and the new Lego Mindstorms EV3.
Chris Risner demos an Android app built with Azure Mobile Services using structured data stored in the cloud, GCM push notifications with a single line of code, authentication, security and others.
Jacob Rutledge introduces Google Glass, what can be done with it and how to get started programming against it with Android SDK, sharing his own experience with it as a consumer and developer.
Nick Landry makes a tour of the multiple choices in mobile development: iOS, Android, Windows Phone, Blackberry, HTML5, native, hybrid, web, languages, tools, helping listeners decide what they need.
Heath Borders explains how to make iOS and Android apps accessible, and how to create an accessibility service for Android apps that do not have accessibility built in.
Chiu-Ki Chan provides advice on dealing with Android fragmentation by using web development concepts and differentiated resource folders.
James Elsey conducts a hands-on workshop developing a NFC application for Android.
Paul Lammertsma conducts a hands-on workshop on building Android custom components. This session is closely related to the session www.infoq.com/presentations/Custom-Components-Android.
Jason Steele, Jake Henning conduct a hands-on session building a cross-platform mobile C# application for Android, iOS and Windows Phone using Xamarin and MvvmCross.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.