Xavi Artigas introduces GStreamer, a Free, Open-Source framework for handling multimedia, enabling applications to capture, process and playback any kind of media.
Eric Burke advises on creating mobile applications for Android: the lifecycle of an app, loaders, fragments, Otto, DI, and others.
Godfrey Nolan introduces the necessary pieces to set up continuous integration for iOS and Android: Hudson/Jenkins, headless emulators, unit testing tools, functional testing and beta app deployment.
Jesse Wilson introduces Dagger, a dependency injection framework for Java, covering the motivation behind its creation, examples on how to use it and some of the internal details.
Eric Burke discusses: why building visual interfaces, design guidelines for Android apps, and an example.
Corey Leigh Latislaw discusses Android Fragments which enable scaling phone applications to tablets.
G. Blake Meike discusses concurrency in Android, focusing on AsyncTask – what can be done with it, what problems using it and how to circumvent them.
John Bender presents the good, the bad, and the ridiculous aspects of doing cross-platform mobile web development, suggesting progressive enhancement as a way to address the existing issues.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.
Horia Dragomir offers tips on creating responsive UIs on mobile platforms along with advice on several pitfalls that need to be avoided.
Julian Harty covers various challenges and practices for testing applications for mobile devices.
Aryeh Selekman discusses current trends in the mobile space, some of the technologies useful to integrate Facebook functionality into mobile applications and the latest W3C mobile standards under dev.