Nick Landry makes a tour of the multiple choices in mobile development: iOS, Android, Windows Phone, Blackberry, HTML5, native, hybrid, web, languages, tools, helping listeners decide what they need.
Heath Borders explains how to make iOS and Android apps accessible, and how to create an accessibility service for Android apps that do not have accessibility built in.
Chiu-Ki Chan provides advice on dealing with Android fragmentation by using web development concepts and differentiated resource folders.
James Elsey conducts a hands-on workshop developing a NFC application for Android.
Paul Lammertsma conducts a hands-on workshop on building Android custom components. This session is closely related to the session www.infoq.com/presentations/Custom-Components-Android.
Jason Steele, Jake Henning conduct a hands-on session building a cross-platform mobile C# application for Android, iOS and Windows Phone using Xamarin and MvvmCross.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Paul Lammertsma conducts a hands-on workshop on creating custom components for Android applications, providing best practices for accessibility, measuring and memory management.
Neil Garner discusses the role played by NFC in today and tomorrow’s economic landscape and how businesses can take advantage of it.
Xavi Artigas introduces GStreamer, a Free, Open-Source framework for handling multimedia, enabling applications to capture, process and playback any kind of media.
Eric Burke advises on creating mobile applications for Android: the lifecycle of an app, loaders, fragments, Otto, DI, and others.
Godfrey Nolan introduces the necessary pieces to set up continuous integration for iOS and Android: Hudson/Jenkins, headless emulators, unit testing tools, functional testing and beta app deployment.