Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Paul Lammertsma conducts a hands-on workshop on creating custom components for Android applications, providing best practices for accessibility, measuring and memory management.
Neil Garner discusses the role played by NFC in today and tomorrow’s economic landscape and how businesses can take advantage of it.
Xavi Artigas introduces GStreamer, a Free, Open-Source framework for handling multimedia, enabling applications to capture, process and playback any kind of media.
Eric Burke advises on creating mobile applications for Android: the lifecycle of an app, loaders, fragments, Otto, DI, and others.
Godfrey Nolan introduces the necessary pieces to set up continuous integration for iOS and Android: Hudson/Jenkins, headless emulators, unit testing tools, functional testing and beta app deployment.
Jesse Wilson introduces Dagger, a dependency injection framework for Java, covering the motivation behind its creation, examples on how to use it and some of the internal details.
Eric Burke discusses: why building visual interfaces, design guidelines for Android apps, and an example.
Corey Leigh Latislaw discusses Android Fragments which enable scaling phone applications to tablets.
G. Blake Meike discusses concurrency in Android, focusing on AsyncTask – what can be done with it, what problems using it and how to circumvent them.
John Bender presents the good, the bad, and the ridiculous aspects of doing cross-platform mobile web development, suggesting progressive enhancement as a way to address the existing issues.
Matt Wash introduces the Geomerics Enlighten framework used by several popular games for generating dynamic lightning scenes and the challenges met porting it to iOS and Android.