Adam Seligman, VP of Developer Relations at Salesforce talks to Rags Srinivas about how the success of a platform is tied to a strong Developer Relations program. He also talks about the essential ingredients of a strong program, how to adapt, how to nurture it and how it's a two way conversation.
Caitie McCaffrey talks about scaling game backend services for Halo 4 and others, stress & performance testing, the Orleans actor framework, and the future of distributed programming.
How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
John Graham-Cumming talks about his work at CloudFlare, and being a polyglot programmer there. He also discusses reverse engineering GNU Make, and writing a book about it. The interview also touches on side projects with Arduino and Raspberry Pi, his successful campaign to get Turing pardoned, the project to build Babbage's analytical engine, and his Geek Atlas.
Salvatore Sanfilipo, the core developer for Redis talks about how it is unique in the ecosystem, how the user base is growing and how it is influencing the roadmap. He also talks about some good use cases for Redis and what is not.
Yodit Stanton explains IoT: existing use cases of connected sensors and data processing, the various aspects of IoT security, programming systems, and OpenSensors for accessing and publishing data.
Spring may not be in the air just yet but Juergen Hoeller, co-founder of the Spring Framework and project lead and release manager talks to InfoQ about how Spring has managed to stay relevant with developers by adapting to the changes in the underlying infrastructure such as Cloud, Big Data, NoSQL and so on. He talks about the Spring ecosystem and about the future of Spring including Spring 5.0.
Mike Long explains how to build software for the long term, software maintenance, how some software survives. Also a thought experiment - how would you build software that lasts for 10,000 years?
The Internet of Things is just around the corner and it will massively impact our lives. Most of the devices in our homes will become connected and collect data or react to certain events. Currently it is still uncertain, how personal data can be protected and leveraged for crowd sourcing and swarm intelligence at the same time. Jacob is sharing the ideas that his company Yetu has to clarify this
Simon Marcus discusses the value of a learning environment in which learning from failure is valued. Simon discusses how Spotify approaches consensus within its teams and how experimentation of team make-up and tasking is not frowned upon.
Turing Award winner Leslie Lamport talks to Charles Humble about LaTeX, Paxos, his "Time, Clocks and the Ordering of Events in a Distributed System" paper, TLA and TLA+