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UI in an Agile Process - The Quick 'n' Dirty Approach in the Real World

Topics
GOTO 2011,
Sprint,
Scrum,
iOS,
Android,
GOTO Conference,
UX,
Operating Systems,
Conferences,
Agile,
Mobile,
User Experience,
User Interface

Janne Jul Jensen presents the development process of a mobile banking application from prototyping to the actual product including SCRUM sessions, sprint evaluations, UI designing, and user feedback.