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JavaScript: Measuring Performance, Games, and Distributed Testing

Topics
jQuery,
Ruby,
Javascript,
Java,
Dynamic Languages,
Web Development,
Languages,
.NET,
Performance Evaluation,
Programming,
JSConf,
Performance & Scalability

John Resig touches three JavaScript issues: performance measuring – calling getTime() or using a browser extension like Firebug, plus performing complexity analysis -, creating games – should be multiplayer, hard to cheat, available on all devices, and addictive –, and performing distributed testing to evaluate how a program or game works in a real set.