A Preview of C# 6

by Sergio De Simone on  Nov 19, 2014

Mads Torgersen, C# program manager at Microsoft, published a short video presentation describing what is coming in the next major C# version, C# 6. Among C# 6 new features, Mads highlighted getter-only properties, the lambda-arrow operator, string interpolation, and more.

Microsoft Open Sources .NET, Adds Linux and Mac OS X Support

by Jeff Martin on  Nov 13, 2014 2

Microsoft's recent trend toward open source software has made a major advance as the company has released the core .NET software stack under the MIT License and published the code on GitHub. The company plans to fully support an "enterprise ready" version of .NET for Windows, Linux, and Mac OS X.

C# Comes to the Unreal Engine

by Jeff Martin on  Nov 07, 2014

The Unreal Engine joins Unity with C# support thanks to Xamarin's new Mono for Unreal Engine. This extension enables developers to create Unreal Engine just using C#.

News from Xamarin Evolve 2014: Android Player, Sketches and C# Profiler

by Abel Avram on  Oct 09, 2014

The Xamarin Evolve 2014 event taking place these days in Atlanta, US, has produced a number of news related to the cross-platform tools Xamarin makes: Android Player – a hardware accelerated Android simulator-, Sketches –a REPL-like environment-, and Profiler –a C# code profiler-.

Updated Feature List for C# 6 and VB 12

by Jonathan Allen on  Oct 03, 2014

As the next version of C# gets closer, features that are not quite ready have to be cut. The features. Newly removed from the list are primary constructors and declaration expressions.

Win2D: Accelerated 2D Graphics for C# But Not WPF

by Jeff Martin on  Sep 19, 2014

Windows App developers have a new way to utilize GPU to accelerate their 2D-based graphical code. New Windows Runtime API Win2D provides Universal Apps on Windows Phone and Windows Store apps a way to access DirectX without resorting to C++.

Mono Gets Further Performance, Scalability Improvements

by Roopesh Shenoy on  Sep 10, 2014 1

Mono 3.8.0 was released last week. It comes with several performance and scalability improvements across the runtime, as well as finishes the Windows port.

Using Bing to Boost C# Development

by Jeff Martin on  Sep 03, 2014

The Bing Developer Assistant is a new plugin for C# developers to enable effective searches for code samples from within Visual Studio. Rather than requiring a context switch to a web browser, the plugin lets developers make code searches while they work.

ASP.NET vNext: Custom Project Loaders and Language Support

by Roopesh Shenoy on  Sep 01, 2014 1

The ASP.NET vNext runtime uses the Rosylyn compiler to compile and load the C# sources before running them. David Fowler shows how you can leverage the DI-by-design approach of KRuntime to inject support for your own language.

Pattern Matching in C# and VB

by Jonathan Allen on  Aug 14, 2014 11

Another concept from functional programming languages making its way to C# and VB is what’s known as pattern matching. At first glance pattern matching looks like a switch/select block, but it is much more powerful.

CocosSharp: Xamarin Forks Cocos2D-XNA

by Abel Avram on  Aug 13, 2014

Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.

Easier Immutable Objects in C# and VB

by Jonathan Allen on  Aug 12, 2014 8

A common pain point in .NET programming is the amount of boilerplate code necessary to implement immutable objects such as explicitly defined backing stores for each property. Under a new draft specification, C# and VB will be adding what they are calling a “record class” that eliminates most of the effort.

Microsoft Releases Tools for Unity

by Jeff Martin on  Jul 31, 2014

As promised, Microsoft has released newly acquired Visual Studio plugin UnityVS for free to developers using any recent paid edition of Visual Studio. This plugin greatly improves developers working with the Unity game development system.

Mono Project Adds Performance Team

by Jeff Martin on  Jul 25, 2014

The Mono project has focused on conformant code since its inception. Now the project is adding dedicated resources to focus on improving performance.

Google Open-Sources FlatBuffers: Efficient, Cross-Platform, Serialization Library

by Roopesh Shenoy on  Jun 18, 2014 3

The Google "Fun Propulsion Labs" team has recently open-sourced FlatBuffers. Built especially to support performance needs of game developers, FlatBuffers stores serialized data in buffers which can be either stored in files or transferred across the network as-is, without any parsing overhead.

General Feedback
Editorial and all content copyright © 2006-2014 C4Media Inc. hosted at Contegix, the best ISP we've ever worked with.
Privacy policy