Lucian Wischik is publishing a series of blog posts showing how Await can be used in a wide variety of situations ranging from awaiting an animation to complete to capturing the results of a command line program.
Some big names from Microsoft, Microsoft Research and the University of Washington have been working on a new variant of C# that introduces the concept of readable and immutable references at the language level. To this effect each reference has one of four permission qualifiers that modify variables and parameters: writable, readable, immutable, and isolated.
Since .NET was still in beta developers have been asking for non-nullable variables with reference semantics. But the problem is far more complicated than simply slapping an attribute or other decoration on the variable. Craig of Twisted Oak Studios has proposed a solution to some of the problems.
Lucene.Net, a C# port of the Lucene text search index library, has graduated the Incubator and has become a top-level Apache project. This article contains an interview with Prescott Nasser on the future of the project and Solr.Net.
Project Roslyn. Asynchronous Programming. Language design philosophy. The always informative Eric Lippert has a quick talk about what C# has accomplished and its relationship to Visual Basic. He compares the philosophy of both and speculates on what might be in store for C# in the future.
The Windows Runtime introduces greater support for asynchronous programming. The await and async keywords for C# and Visual Basic are part of this support.
Xamarin has announced a visual designer for their Mono for Android development tool integrated with Visual Studio or MonoDevelop.
Hoping to make programming data-parallel hardware easier, Microsoft has published its open specification for C++ AMP. By building its implementation directly into Visual Studio 11 Microsoft seeks to improve access to the GPU for developers.
LightSpeed is a commercial ORM for .NET that boasts of several features such as Entity Serialization, a robust VS designer, built-in LINQ support, support for DTOs and more. We got in touch with John-Daniel Trask, co-founder of Mindscape (LightSpeed’s maker) to speak more about the product and ORMs in general.
The ESE Toolkit provides C++ and C# class libraries that allow easier application development using the Windows Extensible Storage Engine (ESE), a high-performance data store built into Windows.
CXXI, a new C++ Interop framework, allows easy interoperability between C# and C++ in Mono. Developers can, from C#, easily instantiate C++ objects, invoke C++ methods, subclass C++ classes, and more.
Beside C/C++, Google Native Client has added support for runtimes such as Mono, and a richer set of Pepper interfaces: accelerated 3D, full-screen, File IO, debugging, and others. New languages -Lua, TCL, OCaml- are being ported, and several major producers have ported their game engines or their games to NaCl.
Microsoft's Channel 9 has released an interview with the principal developers of the Roslyn project. Karen Ng, Matt Warren, Peter Golde, Anders Hejlsberg provides some useful information on the project's goals and what the team is trying to accomplish.
Cross-platform code reuse is an important goal to many developers, and the Mono platform has been designed to facilitate this. But just how easy is it to move an existing .Net project to Mono? A recent article by developer Patrick Smacchia of NDepend shares his experience.
Yesterday we talked about the Roslyn Compiler and Workspace APIs. Today we take a look at the Roslyn Service APIs and how they can be used to extend Visual Studio. The extensions we will look at today are Code Issue, Quick Fix, Code Refactoring, Completion Provider, and Outliner.