The ESE Toolkit provides C++ and C# class libraries that allow easier application development using the Windows Extensible Storage Engine (ESE), a high-performance data store built into Windows.
CXXI, a new C++ Interop framework, allows easy interoperability between C# and C++ in Mono. Developers can, from C#, easily instantiate C++ objects, invoke C++ methods, subclass C++ classes, and more.
Beside C/C++, Google Native Client has added support for runtimes such as Mono, and a richer set of Pepper interfaces: accelerated 3D, full-screen, File IO, debugging, and others. New languages -Lua, TCL, OCaml- are being ported, and several major producers have ported their game engines or their games to NaCl.
Microsoft's Channel 9 has released an interview with the principal developers of the Roslyn project. Karen Ng, Matt Warren, Peter Golde, Anders Hejlsberg provides some useful information on the project's goals and what the team is trying to accomplish.
Cross-platform code reuse is an important goal to many developers, and the Mono platform has been designed to facilitate this. But just how easy is it to move an existing .Net project to Mono? A recent article by developer Patrick Smacchia of NDepend shares his experience.
Yesterday we talked about the Roslyn Compiler and Workspace APIs. Today we take a look at the Roslyn Service APIs and how they can be used to extend Visual Studio. The extensions we will look at today are Code Issue, Quick Fix, Code Refactoring, Completion Provider, and Outliner.
Early reports suggested that the Rosyln project would just be a better runtime-accessible compiler and REPL-style interpreter, but it turns out that it is much more ambitious. By opening up the entire compiler pipeline Microsoft hopes that developers will create a wide variety of tools at many levels.
In anticipation of the upcoming Mono 2.12 public beta, Miguel de Icaza has released the planned feature set including many of the .NET 4.5 APIs and C# 5’s Async support. There is also an improved garbage collector, support for the full table of Unicode surrogate characters, and a new backend for the C# compiler.
Asynchronous techniques can offer significant improvements in an application’s overall throughput, but it isn’t free. An asynchronous function is often slower than its synchronous alternative. Stephen Toub of MSDN Magazine has recently covered this topic in an article titled “Async Performance: Understanding the Costs of Async and Await”.
C# and VB.NET will soon be getting new features like Windows Runtime Support, Asynchronous Methods, Caller Info attributes and more. Also, compiler will get APIs which will expose what the compiler knows about the code to the IDE and the developers.
A recent posting on the lambda-dev mailing list announced the conclusion that the Java Lambda syntax will be based on C# syntax, very similar to Scala's implementation that many are already familiar with: "It was better to choose something that has already been shown to work well in the two languages that are most like Java – C# and Scala – rather than to invent something new."
Xamarin's first official Mono release came out earlier this month with many bug fixes, OS X Lion support, a “vastly improved WCF stack”, and better debugging support. The version number is 2.10.3, which makes it a short-term support release. Those who desire a long term commitment to support should stay with the 2.6 series until Mono 3 is ready.
In keeping with their annual cadence, Microsoft has begun work on the next version of ASP.NET MVC. Areas of emphasis include smoothing out the development and deployment workflow, sharing more features with Web Forms, improving AJAX support, and offering a better story for HTML 5 on mobile and tablet devices.