In this solutions track talk, sponsored by KAAZING, Peter Moskovits demonstrates how to create immersive and engaging experiences with WebGL and how to control WebGL apps remotely with a smartphone.
Andy Davies, Aaron Peters present how networks, browsers and the way sites are built affect user experience, and take a look at some of the latest techniques for measuring and improving performance.
Ken Rimple introduces AngularJS and some of its main features: MVC, expressions, directives, routing.
Emma Armstrong shows how to use Selenium and NUnit to automate web testing for C# applications. The sessions is useful to developers of other languages that Selenium supports – Java, Python, Ruby.
Dmytro Mindra discusses the tools and practices used for a game engine: Unit Testing and Test automation, Unity Runtime Test Framework, Continuous Integration, Game Test Framework, Performance Tests.
David Galeano discusses what type of games are possible in the browser today, and what language features and APIs are needed to create the next generation of games.
Gilad Bracha keynotes on what's keeping web technologies from being on par with their native counterparts.
Sponsored by Azul. Gil Tene discusses issues with dynamically optimized environments used for trading systems along with techniques for dealing with them, including JVM performance tune up tricks.
Alissa Pajer discusses through examples how to understand and write cleaner and more maintainable functional code using the Category Theory.
Glen Peterson uses the Expression Problem to compare refactoring in Java, Scala and Clojure, showing how traits minimize changes in Scala when an interface changes and how Clojure avoids some of the issues.
Chris Risner demos an Android app built with Azure Mobile Services using structured data stored in the cloud, GCM push notifications with a single line of code, authentication, security and others.