José Valim introduces Elixir and some of the most important features: data types, modules, async, collections, parallelism, streams, etc.
David Nolen explores how ClojureScript makes UI programming a tangible process by demonstrating live application building for the web and iOS.
Peter Sommerlad covers compile-time computations available in C++14: constexpr functions and constants, literal types, variable templates, variadic templates and what can be expected in the future.
Christopher Meiklejohn looks at applying two techniques together, deterministic data flow programming and conflict-free replicated data types, to create highly available and fault-tolerant systems.
Mandy Waite shows how to get started with Firebase before walking through a live demo of building a multi-user, collaborative mobile app that provides real-time updates to its users.
Thomas Schindl presents new tooling features in e(fx)clipse 1.0, runtime APIs and components such as the Code Editor and 3D Viewer, and tooling APIs that can be used in other IDE plug-ins.
Ivan Inozemtsev discusses the automated testing difficulties of an Eclipse-based application’s UI, introducing the RCP Testing Tool, how it helps and how it is implemented underneath.
Kevlin Henney discusses unscalable tests, tricks and tips that make tests more specification-like and scalable to large codebases, and choosing between scenario-based and property-based test cases.
Trisha Gee uses Java 8 streams and lambdas to build an app consuming a real-time feed of high velocity data, using services to make sense of the data, and presenting it in a JavaFX dashboard.
David Richardson presents the optimization techniques employed to set three world speed records using a combination of code generation and hardware specific optimizations.
Martin Lippert and John Arthorne demo the creation of a cloud service with Flux, connecting it to a running Flux environment, and implement some basic features for a sample language.
Axel Naumann introduces the use of C++ for storing and analyzing petabytes of C++ objects at CERN, and more generally in High Energy Physics.