Despite rumors to the contrary, WPF development at Microsoft isn’t dead. There are four major areas of investment for WPF in .NET 4.6 and beyond: Performance, DirectX Integration, Supporting Modern Hardware, and Tooling.
The .NET Foundation has announced the release of a new project called LLILC (pronounced "lilac"). The project, initiallycontributed by Microsoft, aims to provide a new LLVM-based native code compiler for .NET Core which will make it possible to run .NET programs "on any platform that CoreCLR can be ported to and that LLVM will target."
Microsoft continues its push to adapt to the new realities brought about by the containers tsunami, having recently announced the Nano Server, a "minimal footprint" Windows Server, and Hyper-V containers, which provide virtual machine isolation capabilities to containers. The Nano Server has 92 percent fewer critical bulletins and requires 80 percent fewer reboots than a typical Windows Server.
As outlined in the NPAPI Deprecation Guide, Chrome 42, which was due this month and was recently released to the stable channel, has disabled support for the Netscape Plug-in API. The reason is that NPAPI “has become a leading cause of hangs, crashes, security incidents, and code complexity” and the intent was first announced in 2013.
Node Tools for Visual Studio (NTVS) has reached its 1.0 release. This extension is supported by all paid versions of Visual Studio 2012/2013 as well as VS Community and VS Express for Web.
A draft of the release notes for Mono 4.0 have been posted. Among other changes, they have started to adopt code from Microsoft’s CoreCLR project. At the same time, they are dropping support for .NET 4.0 and earlier. Mono will now only build .NET 4.5 compatible assemblies.
MS Open Tech has announced a Cordova plugin which allows developers to use Active Directory Authentication in their apps for Android, iOS, Windows Store, and Windows Phone platforms to access the APIs that it protects, such as Office 365, Azure, Graph API, etc.
Microsoft has released TypeScript 1.5 alpha incorporating a number of new features, including: modules, decorators, a plug-in for Sublime Text, for…of loops, ES6 Unicode, computed properties and let/const compilation to ES5.
Microsoft has announced that they are restructuring the way they sell Visual Studio. Starting with VS 2015, there will only be three main SKUs or editions: Community, Professional w/MSDN, and Enterprise w/MSDN. The most expensive edition will cost you 5,999 for the first year, less than half the cost of VS 2013 Ultimate Edition.
Package Management for Python Tools for Visual Studio Microsoft is continuing its efforts to support Python in Visual Studio. Still in beta, Python Tools for Visual Studio 2.2 (PTVS) brings more of the standard features found in other VS supported languages such as C# and VB including code snippets, an auto watch window, and package management.
The Windows 10 SDK, dubbed the Tools for Windows 10 Technical Preview, has been released allowing developers to experiment firsthand with writing apps for Windows 10 that take advantage of the Universal App platform. When enabled developers can produce an app that runs unmodified across all Windows 10 enabled devices: including PC, phone, and XBOX.
Open Source project hosting sites like SourceForge, Codehaus and Google Code inspired developers to share their code for projects not associated with a foundation like Apache or Eclipse. Over the past few years, these hosting sites have been superseded by GitHub, to the extent that they are closing down over the next year. InfoQ looks back at their contributions and into the future.
MSBuild, the command-line tool used to build Visual Studio solutions and projects has been released to GitHub under an open source license. This paves the way for non-Windows systems to build .NET-based applications without requiring Visual Studio to be installed.
The makers behind PVS Studio, a C++ static analyzer, have released their study of the CoreCLR source code. Though meant primarily to demonstrate the capabilities of their tools, it does reveal how difficult it is to write bug free C++ code.