Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Robert Annett explores some of the issues of upgrading, maintaining or replacing legacy Java and .NET applications that haven't been touched in a decade, providing advice on solving common problems.
Justin Beckwith introduces several ways to deploy ASP.NET, Node, and PHP applications to Windows Azure, including git deployment, TFS deployment, continuous integration and custom scripts.
Eben Roux introduces messaging using a service bus, explaining the differences between WCF, web services and a service bus, and demoes how Shuttle handles messages.
Phil Trelford describes and demonstrates areas where F# excels, such as domain modeling, computation and concurrency.
Colin Gravill talks about how using F# to construct a shared analysis engine and the languages used to make the individual tools.
Matthew Moloney shares some of the F# tools built at Microsoft Research for dealing with Big Data.
Donna Malayeri speaks on information rich programming with F# 3.0’s type providers and query expressions, explaining how type providers work under the hood.
Yaniv Rodenski introduces Hadoop, then running Hadoop on Azure and the available tools and frameworks.
Amanda Laucher and Paul Snively debate solving problems through types and tests using different approaches.
Richard Astbury demoes an Azure package management system useful for porting applications to Microsoft’s PaaS.
Samidip Basu demoes using Push Notifications, OData, Live Services and Azure WP7 Toolkit for Windows Phone applications connected to the Azure cloud.