How do you create hits in mobile gaming? Jesper Richter-Reichhelm, Head of Engineering at Wooga, tells us about the challenges of mobile game development. How do you find the right story for a game, what technological base is the right one? And after all, what are the indications that a game might not be a hit which leads to stopping the project even right before global launch?
Andrea Magnorsky talks about her experience with adopting F# for .NET game development, where F# fits, property based testing with FsCheck, and much more.
Developer Evangelist Jon Gottfried of Twilio discusses the ins and outs of adding voice and SMS messages with Twilio's RESTful API. Learn about adding Twilio's telephony features like sending and receiving text messages to and from your mobile or web app.
Michelle Andreassen talks about gamification, the PBL and avatars and shares some examples and strategies of how gamification can be used in the enterprise.
Dan Mezick, author of the book The Culture Game, shares his insights on engagement as the fuel of successful and lasting Agile adoptions. Pulling examples from Open Spaces and the computer gaming industry, Dan explains how they both implement four basic rules: have a clear goal, a clear set of rules, a good feedback system, and support an opt-in participation strategy.
Mike Lee talks about Game Design, Gamification, and much more.