InfoQ Homepage Game Development Content on InfoQ
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Iconic Doom3 Game Now in Browsers with WebAssembly: Q&A with Gabriel Cuvillier
The iconic Doom 3 game now runs in browsers with WebAssembly. The port illustrated both the present performance potential and the missing parts for WebAssembly today to seamlessly run heavy-weight desktop applications and games. InfoQ interviewed Cuvillier on technical challenges and lessons to be learnt for developers thinking about porting desktop applications with WebAssembly.
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Pixi.js, HTML5 Alternative to Adobe Flash, Adds WebGL Support for Cross-Platform, Interactive Apps
PixiJS, a standard-based alternative to Adobe Flash, released its fifth major version with faster rendering and lower GPU utilization. PixiJS v5 abstracts WebGL features behind a new API which falls back to HTML5’s canvas if needed. Developers thus need not dive into the WebGL API or deal with device compatibility to create rich, interactive graphics, cross-platform applications, and games.
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Cross-Platform Augmented Reality Apps with Unity AR Foundation
Unity, maker of the eponymous game engine, continues to advance its AR Foundation project, which aims to make it easier for developers to create AR apps that runs both on iOS and Android. Its latest release adds support for ARKit’s ARWorldMap and Unity’s Lightweight Render Pipeline.
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Babylon.js 3.3 Improves Particle System and WebVR Support for 3D Games
The Babylon.js 3.3 release leverages features from the Microsoft Mixed Reality Toolkit (MRTK) to improve WebVR development and revamps its particle system controls.
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Babylon.js 3.0 Released, Supports WebGL 2
Babylon.js, Microsoft's native JavaScript-based 3D game engine, has reached version 3. The new version supports WebGL 2 and includes a rewritten component for handling physical based rendering (PBR). In addition, developers can use the playground, an in-browser editor, and Spector, a WebGL debugger.
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Amazon Launches Lumberyard Game Engine, Featuring Integration with AWS and Twitch
Lumberyard is a free (as in “free-beer”) game engine and SDK that is suitable to create triple-A games, Amazon say, for Windows, Xbox One, and PS4, while support for Mac, Linux, iOS, and Android is coming.
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Phaser 2.4: Game Framework's Epic Release
Phaser 2.4 is an "epic release" featuring a new video component updates, enhancements and fixes. Where 2.3 didn't have support for video files, creator Richard Davey says 2.4 not only introduces this support, but does so in a way that they can easily be used in games.
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Visual Studio Increases Support for Unreal and Cocos2D
Building on its Unity game engine support, Microsoft has announced that it is broadening this support to include Unreal Engine and Cocos2D.
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Building Halo 4, a Video Game, Using the Actor Model
When designing and building Halo 4, the next version in a video game series, a new solution was created based on the Actor model implemented by the Orleans framework. Caitie McCaffrey told in a presentation at the QCon London conference talking about the work designing and building the services supporting the new game.
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Unity Launches Analytics on iOS and Android
Unity last week announced the launch of Unity Analytics, a service which assists game developers in gaining an understanding into the behaviour of their players. The service is currently in an open beta with support for the iOS and Android platforms only.
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VS Tools for Unity 2 Preview Shows Improved Debugging
Unity developers using Visual Studio will see several improved debugging features in the latest preview of Visual Studio Tools for Unity 2.0. Alongside the enhancements is added support for VS2015 and Visual Studio 2013 Community.
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“Age of Ascent” Case Study Highlights Cloud as Game Delivery Engine
Microsoft recently published a case study describing how a massively multiplayer online (MMO) game used Microsoft Azure to support tens of thousands of players in a single space battle. The case study looks at how architectural considerations like connectivity, latency, and scale can be addressed in an elastic cloud environment that must respond quickly to unexpected bursts in demand.
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C# Comes to the Unreal Engine
The Unreal Engine joins Unity with C# support thanks to Xamarin's new Mono for Unreal Engine. This extension enables developers to create Unreal Engine just using C#.
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CocosSharp: Xamarin Forks Cocos2D-XNA
Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.
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Striking a Balance Between Open API Usage Policies and Innovation
The limits imposed on open API usage policies by API providers has sparked off a debate on the relationship between such restrictions and its effect on innovation. In spite of philosophical differences between the two sides developers continue to circumvent technical blocks to access data. Is there a way to strike a balance or align interests?