Tyler Akidau from Google demonstrates Google's Millwheel, a streaming system that promises low latency, strong consistency, and flexibility without relying on Lambda Architecture.
Melody Meckfessel explores how Google's engineering teams use CD to build products and scale them, and how their strain of DevOps speeds launches and helps their engineering culture thrive.
Raymond Blum discusses some of the challenges, solutions and discarded alternatives in creating durable storage systems at Google scale.
Gabbie Gibson introduces Google Glass, how to use voice commands, touch gestures and its interface, and how to write Glassware apps that run on the device.
Jacob Rutledge introduces Google Glass, what can be done with it and how to get started programming against it with Android SDK, sharing his own experience with it as a consumer and developer.
Delivering Performance Under Schedule and Resource Pressure: Lessons Learned at Google and Microsoft
Ivan Filho shares lessons learned during the development and release of several large scale services at Microsoft and Google from the perspective of a performance manager.
Randy Shoup shares war stories from eBay and Google about performance, consistency, iterative development, and autoscaling, connecting them with experiences building KIXEYE's gaming platform.
Sebastian Stadil advises on selecting the right cloud from EC2, GCE, or OpenStack based on one's needs, outlining the deployment and administrative challenges to be faced with each option.
Sebastian Kanthak details how Spanner relies on GPS and atomic clocks to provide two of its innovative features: Lock-free strong reads and global snapshots consistent with external events.
Randy Shoup details some of the pieces forming Google’s technology stack, BigTable, Megastore, Dremel, virtualization, etc. and the design principles of their their cloud-based applications.