Randy Shoup details some of the pieces forming Google’s technology stack, BigTable, Megastore, Dremel, virtualization, etc. and the design principles of their their cloud-based applications.
John Penix describes the test automation system and the supporting build system infrastructure used by Google.
Rob Pike explains how Google designed Go to address major development issues they encounter while using other languages: long build times, poor dependency management, lack of robustness, etc.
Mike Solomon shares some of the experiences and lessons learned scaling YouTube over the years.
Derek Parham discloses details of the largest and most complicated user migration and code refactoring in Google’s history when all their services were made available to Google Apps users.
Roberto Peon introduces SPDY which is the starting point for HTTP 2.0, a standard in development, explaining why a new HTTP standard is needed and how SPDY helps.
Kevin Bourrillion introduces Guava, a set of open source core libraries used internally by Google.
Nathan Herring presents the available storage options at Google, the ideal characteristics of a storage service, and the actual implementation of Google Cloud Storage.
Ilya Grigorik shares details on Google’s project to make the web faster: some of their findings on what slows down the web experience and how they improved it in Chrome and services.
Micah Martin discusses creating web applications with Clojure and Joodo and Gaeshi deploying them on Google App Engine and Heroku.
Eberhard Wolff introduces Cloud Computing, IaaS/PaaS, comparing the Java support provided by Google GAE, Amazon Beanstalk, VMware Cloud Foundry, and Cloud Bees.
Chris Ramsdale shows how to build Spring apps on Google App Engine, covering performance Google SQL Service and other advanced topics.