Chris Nodder shares tips for getting a product vision, a high-level design, and a plan for the first sprints of a new product in one week.
Michele Ide-Smith offers 17 tips for embedding UX into an organization by educating colleagues, persuading stake holders on its importance, and through collaboration.
Nat Pryce considers that we cannot write the perfect code because it is never fully prepared for the coming change, so he suggests embracing impermanence & continual imperfection.
Johanna Kollmann shares practices for doing UX work in an agile environment where people-thinking is at the center of the team.
Fredrik Öhrström discusses some of the latest Java features: multi-core support, lambda expressions, expanded target typing, method and constructor references, and default methods.
John-Henry Harris discusses Systematic Creativity, a set of design processes used by LEGO to create their products. He explains how design thinking can have an influence on a global scale.
Patrick Debois discusses the current state of monitoring and metrics, how developers and the company can benefit from them, and how to improve the collection of metrics and the monitoring process.
Jez Humble discusses how to deal with risk management, regulation compliance, ITIL, audit requirements in a large organization that intends to adopt devops.
Eoin Woods suggests creating the architecture of a system by discovering the interactions between the components and focusing on the boundaries, helping with defining the interfaces and interactions.
Simon Brown discusses the role of the software architect, challenging some of the current assumptions and trying to redefine it in the context of Agile development.
Maximiliano Firtman discusses HTML5, the features it introduces, how it can be used for cross-platform mobile development, compatibility issues, creating apps for a store, taking a look at the future.