One of the primary design goals of Swift is to allow efficient execution of code while allowing load-time abstraction of implementation, according to a work-in-progress document by Apple. Apple’s document provides information that is relevant to library designers, including Swift’s Standard Libraries, to ensure both backward and forward compatibility.
Perfect makes it possible to use Apple’s Swift language to build enterprise-grade web applications, say Canadian startup PerfectlySoft Inc. With Apple having recently open-sourced Swift, Perfect promises to support cross-platform development across multiple platforms, including OS X, Linux, Windows, iOS, and Android. InfoQ has spoken with Sean Stephens, CEO at PerfectlySoft.
Apple provided new details about Swift 2.2 release process, its goals, and an estimated schedule. Swift 2.2 will be mostly a source-compatible release, while major, breaking changes will be left for Swift 3, Apple say.
Wia is a cloud platform that aims to provide developers with a scalable and powerful backend for their Internet of Things (IoT) solutions. According to Conall Laverty, founder and CEO at Wia, that will enable the creation of fully fledged, production ready solutions without worrying about server management, data replication, and storage. InfoQ has spoken with Laverty.
Facebook's Parse SDK includes now support for Apple’s tvOS and watchOS 2 will enable building native immersive apps for the Apple TV and the Apple Watch, Facebook’s engineer Nikita Lutsenko writes. Additionally, the new SDK also features integration with Facebook’s recently announced tvOS SDK to make onboarding easier.
Swift has overtaken Objective-C in the TIOBE index, an internet-sourced rating of programming languages based on a variety of different sources.
Flutter is a new open-source framework built by Google that aims to enable cross-platform development using a single Dart codebase on iOS and Android. It aims to provide high performance and 60fps, jitter-free experiences on both platforms.
Device fragmentation can be a serious hindrance to providing great mobile user experiences. A review of the most common issues faced by developers.
Facebook engineer Natansh Verma explained how they managed to reduce the launch time of the Facebook app for iOS and shave a few seconds off by streamlining their dependencies and using UDP priming.
Apple has open-sourced Swift under a permissive Apache license, following up from a promise made at WWDC 2015 that it would be available before the end of the year. The release includes information about Swift 3.0, a package manager, and a binary package for Linux systems. InfoQ looks into what it means and what effects it will have for future iOS and OSX development.
At #Pragma Conference 2015, Marcus Zarra, author of Pragmatic Bookshelf Core Data, described three approaches to using Core Data in a multithreaded environment and tried to clear up how Core Data should be used in 2015.
Xamarin has announced version 4 of their platform for building cross-platform native mobile apps for iOS and Android in C#. New in this version are the GA of Insights, a Recorder for the Test Cloud and several enhancements to the Platform: Xamarin.Forms 2.0, better support for iOS in VS, support for Android Material Design and more .NET code.