MuleSoft has announced this month the release of ESB 3.6 runtime, improvements to Anypoint Studio and the Anypoint Platform for Mobile to support mobile application development.
Apple announced that "services offered at TestFlightApp.com will no longer be available after February 26, 2015." The announcement contains a few important hints to help transitioning existing apps from TestFlightApp.com to iTunes Connect.
Guillaume Laforge has released Groovy 2.4, bringing full Android support. LaForge says the new Android support "allows developers to write Android applications fully using Groovy, with much less boilerplate code than raw Java."
Unity last week announced the launch of Unity Analytics, a service which assists game developers in gaining an understanding into the behaviour of their players. The service is currently in an open beta with support for the iOS and Android platforms only.
Fastlane is a suite of tools that aim at automating the iOS app release process and provide "a fully working Continuous Deployment process" that can be triggered by running a single command. Interview with fast lane's creator, Felix Krause.
amarin last week announced version 8.6 of its iOS SDK (Xamarin.iOS), the first non-beta release to include the company's Unified API for iOS and Mac. The Unified API replaces the 32-bit MonoTouch and MonoMac APIs, enabling code re-use across both platforms and adding 64-bit support.
The SFHTML5 group recently had a meeting discussing HTML5 technologies for creating virtual reality experiences – WebGL, WebVR, Three.js, GLAM –, and the current development status for implementing support for them in Firefox and Chrome. The idea is to bring the entire web into the VR experience.
At a recent Seattle Xcoders Meetup, Curt Clifton, software engineer at The Omni Group, described what developing for the Apple Watch is like. He discussed a watch app conceptual model, data communication between the phone and the watch, and a few challenges.
CocoaPods 0.36-beta has recently been released, providing support for iOS 8 frameworks and libraries written in the Swift language, writes Marius Rackwitz (@mrackwitz), member of CocoaPods core team. This release allows pod maintainers to ensure compatibility of existing pods, while also enabling the creation of new pods for Swift libraries.
The Google Developers YouTube channel has posted a set of 16 videos on Android Performance Patterns outlining a number of performance issues developers stumble across when creating applications for Android, along with advice on dealing with them which we will present in summary.
The Chromium team announced back in August that Google is no longer working on implementing Pointer Events in Chrome in order to focus on Touch Events. Now they have given control to the Pointer Events polyfill library to jQuery which is hoping to “drive developer adoption of this unified event system” and eventually see “all browsers implement this standard natively.”
A new set of libraries and tools from Google's Fun Propulsion Labs, fplutil, promises to make it easier to develop C/C++ applications for Android.
HipByte released RubyMotion 3, which for the first time supports Android and Apple's WatchKit. A new pricing model attempts to better satisfy the developers needs.
Xamarin is encouraging developers to begin adding 64-bit support to their iOS apps. The request comes only two months before Apple’s February deadline for new app submissions to be built against the iOS 8 SDK with support for the 64-bit architecture.
MBaaS (Mobile Backend as a Service) provider Parse recently announced two new additions to its platform, a crash reporting service and support for local data storage on iOS.