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IBM: 70% of Enterprises Are Using Big Data, Cloud, Mobile and Social

by Abel Avram on  Aug 26, 2014 3

With Raising the game - The IBM Business Tech Trends Study (PDF) IBM has evaluated the current adoption landscape of 4 key technologies in the enterprise: Big Data & Analytics, Cloud, Mobile and Social, comparing today’s adoption with 2012’s and Pacesetters against Dabblers.

research2guidance: The Most Preferred Cross-platform Tools

by Abel Avram on  Aug 22, 2014

research2guidance has published a study (PDF) comparing the top 40 cross-platform (CP) tools by asking 2,188 developers from 5 continents to name and rate their satisfaction with the tools they are using.

Xamarin.Mac and iOS Now Have a Unified API and 64-bit Support

by Abel Avram on  Aug 20, 2014

Xamarin now provides a single API for both Mac OS and iOS for 32-bit and/or 64-bit.

Facebook Releases Graph API v2.1 and Updates Platform Policies to Forbid Like-gating

by Sergio De Simone on  Aug 14, 2014

New Facebook Graph API v2.1 incorporates several commonly requested features that build on the changes in v2.0, says Facebook. The company has also sparked a certain amount of reactions announcing changes to its platform policies that prohibit well-established like-gating practices.

CocosSharp: Xamarin Forks Cocos2D-XNA

by Abel Avram on  Aug 13, 2014

Xamarin has forked Cocos2D-XNA, a 2D/3D game development framework, creating a cross-platform library that can be included in PCL projects.

New Android Features for Project ARA to Become Part of Mainline Android

by Sergio De Simone on  Aug 11, 2014

Google is working with Linaro to develop a special edition of Android to support specific features required for the Project Ara customizable smartphone, said Linaro CEO George Grey. This collaboration is aimed to make improvements and additional functionality in the Android ARA version “part of mainline Android,” Grey said.

Google Showcases Android Best Practices by Open-sourcing Google I/O App

by Sergio De Simone on  Aug 04, 2014 2

Google has recently made available the source code of the 2014 version of the Google I/O app. The primary goal of this is to provide a practical example of best practices for Android app design and development, including essential features to most Android apps, and a customizable template for apps with similar features.

Google Course: UX Design for Mobile Developers

by Abel Avram on  Aug 01, 2014 3

UX Design for Mobile Developers is a free/paid course created by Google to help developers become UX designers.

New in Motorola RhoMobile 5.0: Licensing Model, Cloud Services and KitKat Support

by Abel Avram on  Jul 31, 2014

Motorola RhoMobile 5.0 comes with a new licensing model, support for the latest iOS and Android versions, a set of new or improved cloud services – Build, Synchronization, Push Notification –, Zebra Printing support, and others.

Amazon Web Services Mobile SDK Version 2 Brings in Enterprise Features for Better Development

by Anand Narayanaswamy on  Jul 29, 2014

Amazon has updated Web Services Mobile SDK with support for iOS, Android and Fire OS. It also introduces several new tools such as Cognito, Mobile Analytics, Kinesis Recorder and S3 Transfer Manager in addition to improvements and bug fixes.

F# Native App Development on iOS and Android

by Sergio De Simone on  Jul 25, 2014

F# has supported both iOS and Android native programming through Xamarin since at least Xamarin 4.8 and can be efficiently used to create native apps on both platforms. Let's give a look at some experience reports.

RubyMotion Announces Android Support

by Mirko Stocker on  Jul 24, 2014

RubyMotion is expanding from iOS to Android with their upcoming 3.0 release. InfoQ talked to Laurent Sansonetti to learn how they built a new Ruby runtime that is statically compiled and integrates with Android.

Realm: Low-Footprint, Thread-Safe Database For iOS And Android

by Roopesh Shenoy on  Jul 23, 2014

Realm is an open-source, Object-oriented database. It provides a simpler, more performant alternative to using CoreData on iOS and will soon be available on Android as well.

Missing Backend Services for Mobile

by Manuel Pais on  Jul 22, 2014

Jesper Richter-Reichhelm, Head of Engineering at Wooga, spoke at GOTO Amsterdam 2014 about unexpected difficulties to find commoditized back end services that suited Wooga's mobile games needs. Combining reasonable cost, integration with an existing tool chain and transparent access to data proved impossible more often than not, leading to in-house development of said services.

Google Released LiquidFun 1.1, Open-source 2D Physics Engine

by Sergio De Simone on  Jul 18, 2014

Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.

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