Google is working with Linaro to develop a special edition of Android to support specific features required for the Project Ara customizable smartphone, said Linaro CEO George Grey. This collaboration is aimed to make improvements and additional functionality in the Android ARA version “part of mainline Android,” Grey said.
Google has recently made available the source code of the 2014 version of the Google I/O app. The primary goal of this is to provide a practical example of best practices for Android app design and development, including essential features to most Android apps, and a customizable template for apps with similar features.
UX Design for Mobile Developers is a free/paid course created by Google to help developers become UX designers.
Motorola RhoMobile 5.0 comes with a new licensing model, support for the latest iOS and Android versions, a set of new or improved cloud services – Build, Synchronization, Push Notification –, Zebra Printing support, and others.
Amazon has updated Web Services Mobile SDK with support for iOS, Android and Fire OS. It also introduces several new tools such as Cognito, Mobile Analytics, Kinesis Recorder and S3 Transfer Manager in addition to improvements and bug fixes.
F# has supported both iOS and Android native programming through Xamarin since at least Xamarin 4.8 and can be efficiently used to create native apps on both platforms. Let's give a look at some experience reports.
RubyMotion is expanding from iOS to Android with their upcoming 3.0 release. InfoQ talked to Laurent Sansonetti to learn how they built a new Ruby runtime that is statically compiled and integrates with Android.
Realm is an open-source, Object-oriented database. It provides a simpler, more performant alternative to using CoreData on iOS and will soon be available on Android as well.
Jesper Richter-Reichhelm, Head of Engineering at Wooga, spoke at GOTO Amsterdam 2014 about unexpected difficulties to find commoditized back end services that suited Wooga's mobile games needs. Combining reasonable cost, integration with an existing tool chain and transparent access to data proved impossible more often than not, leading to in-house development of said services.
Google announced 1.1 release of LiquidFun, an open-source 2D physics engine including fluid simulation. The engine opens new possibilities to both game developers and UI designers, says Google. LiquidFun now officially supports iOS in addition to Android, Linux, and OS X.
Genuitec has announced a public beta for GapDebug, a free debugger for hybrid mobile apps built on top of the Cordova/PhoneGap SDK. GapDebug integrates versions of the Safari Webkit Inspector and Chrome Dev Tools to offer an integrated debugging experience on OS X and Windows.
Google Play Games services got new features in Events and Quests, and a new Save Game API last month. The C++ and the iOS SDKs are now up-to-date with these features.
Jesper Richter-Reichhelm, Head of Engineering at Wooga, spoke at GOTO Amsterdam 2014 about some of the challenges teams face developing mobile games with a continuous delivery mindset. In particular Jesper stressed how lack of control over the software delivery process on mobile nearly crashed their business.
DBAccess is a new ORM for iOS that promises to improve on Apple's Core Data by providing thread-safety and high performance. InfoQ has interviewed its author.
Google announced the next version of the Android operating system at Google I/O 2014. Code named “L release,” in the most significant change to the system architecture a new runtime simply called the Android RunTime (ART) with an AOT compiler replaces the Dalvik virtual machine and its JIT compiler.