Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Matt Lacey shares 10 tips for mobile developers porting their applications to Windows Phone.
Paul Lammertsma conducts a hands-on workshop on creating custom components for Android applications, providing best practices for accessibility, measuring and memory management.
Neil Garner discusses the role played by NFC in today and tomorrow’s economic landscape and how businesses can take advantage of it.
Xavi Artigas introduces GStreamer, a Free, Open-Source framework for handling multimedia, enabling applications to capture, process and playback any kind of media.
Adam Blum covers the latest smartphone capabilities, how developers can use them to stay ahead of the pack, giving real world examples of hardware and applications that are at the forefront of this ever-changing frontier.
Chris Swan discusses user experience for banking and financial mobile applications, architectures, and the frameworks and containers that ease the way to secure deployment into production.
Jon Tirsen and Douwe Osinga tell Triposo’s story from a small hobby project to the large architecture of today. Triposo is a mobile phone travel guide.
Bijan Vaez discusses building large-scale cross-platform mobile apps with HTML5 including offline support, real-time interactivity, and device APIs (camera, GPS).
Brittany Tarvin discusses the security and privacy issues related to mobile inter-app communication.
Michelle Andreassen takes a business-to-employee look at UX, prototyping and user testing of gamified enterprise mobile apps to see if these really do bring more value to the company beyond the hype.