Michiel de Jong suggests solving the data privacy and scalability issues by enabling mobile apps to connect to user's preferred back-end using Dropbox.js, GDrive JS, NimbusBase, remoteStorage.io, etc.
Cameron Barrie, James Brett, Stewart Gleadow share lessons learned using Agile methodologies to build an iOS application, discussing its architecture and the benefits of hybrid apps.
Blake Dournaee covers the often forgotten back-end architecture for mobile apps which should expose cross-platform APIs to mitigate some of the effects of mobile O/S fragmentation.
James Elsey conducts a hands-on workshop developing a NFC application for Android.
Paul Lammertsma conducts a hands-on workshop on building Android custom components. This session is closely related to the session www.infoq.com/presentations/Custom-Components-Android.
Jason Steele, Jake Henning conduct a hands-on session building a cross-platform mobile C# application for Android, iOS and Windows Phone using Xamarin and MvvmCross.
Dominique Louis covers the history of MonoGame from its roots in XNA and how the team ported it to 8 platforms. He demoes taking a simple 3D XNA sample from Windows to Android and Windows Phone 8.
Matt Lacey shares 10 tips for mobile developers porting their applications to Windows Phone.
Paul Lammertsma conducts a hands-on workshop on creating custom components for Android applications, providing best practices for accessibility, measuring and memory management.
Neil Garner discusses the role played by NFC in today and tomorrow’s economic landscape and how businesses can take advantage of it.
Xavi Artigas introduces GStreamer, a Free, Open-Source framework for handling multimedia, enabling applications to capture, process and playback any kind of media.
Adam Blum covers the latest smartphone capabilities, how developers can use them to stay ahead of the pack, giving real world examples of hardware and applications that are at the forefront of this ever-changing frontier.