F# and Mono, Best Friends Forever
Richard Minerich shows how to use F# in Mono with MonoDevelop, detailing some of the features that make it attractive to programmers.
Richard Minerich shows how to use F# in Mono with MonoDevelop, detailing some of the features that make it attractive to programmers.
MonoDevelop 3.0 has been released and there are several new features that focus on performance and developer productivity, especially for C# developers.
Xamarin has announced a visual designer for their Mono for Android development tool integrated with Visual Studio or MonoDevelop.
Version 2.6 of MonoDevelop, the open-source IDE for .NET and Mono development, includes several new features, the most notable of which are Git integration and support for the Mac platform via the MonoMac add-in.
Mono is back where it started. Miguel de Icaza and his developers have all legal rights to continue developing Mono and all related products due to an agreement with SUSE, now part of The Attachmate Group.
Earlier this week, the Mono folks released the Mono Packager for OSX and refreshed the MonoMac library and templates. Developers can now create self-contained Mono applications which can be distributed via the Apple App Store.

When you run into bugs in application development, it's important to be able to track them down quickly and efficiently. To this end, debuggers allow you to track your code during execution and see exactly what’s happening. This article explores how to set up, test out, and work with the MonoTouch debugger while developing iPhone applications, including debugging running applications over Wifi.

Tables are a staple in many iPhone applications. Although not a new invention in terms of application development, tables in the iPhone are very specific, given the constraints of the size of the device. Fortunately, Apple offers an easy way to customize tables, and this article explores working with the UITableView and UITableViewCell controls to create highly customized iPhone tables.

MonoTouch is a Mono based framework for building iPhone applications. While there is a certain sense of familiarity in using the C# language and its core libraries, developers will still need learn MonoTouch’s development environment and the iPhone’s unique GUI requirements. Bryan Costanich shows how to use it with the MonoDevelop IDE to quickly start building .NET-based iPhone applications.
Miguel de Icaza and Nat Friedman answer questions on Mono: Xamarin, the deal with Novell, packaging, iOS 5, Lion, Android, licenses, MVC3, WCF, Mono phone, MonoDevelop, and others.

Joseph Hill talks about the current status of Mono, the release of Mono 2.0, and important developments related to Mono like Cecil, MoMA, and Moonlight.