Gareth Rushgrove explores patterns and practices useful to implement continuous integration in an infrastructure-as-code environment.
Ovidiu Dimulescu provides tips for working with local and remote JVMs, startup flags, analyzing and correlating thread dumps with CPU consumption, instrumentation, multi-tenant JVMs, memory games, etc
Ruslan Meshenberg discusses Netflix's challenges, operational tools and best practices needed to provide high availability through multiple regions.
Derek Collison discusses some of the technologies and approaches for building a self-healing infrastructure: Intelligent layer 7 SDN with semantic awareness, self healing techniques, etc.
Chris Swan takes a look at Docker: what it is, why it was chosen, how it became an established platform, and what it takes to package applications and application infrastructure for use with Docker.
Avleen Vig discusses the changes Etsy has implemented to scale continuous deployments over the last 12 months, in both software and infrastructure.
Derek Collison discusses technologies and approaches for obtaining a fluid infrastructure that has the level of plasticity needed to heal itself and provide higher level SLAs for apps and services.
Jez Humble discusses the behaviors, rituals and processes that are essential to fast flow in software development. (audio quality is degraded from the 26m mark for 14m)
Roy Rapoport discusses canary analysis deployment and observability patterns he believes that are generally useful, and talks about the difference between manual and automated canary analysis.
Baraa Basata introduces Ansible, comparing it with Chef and Capistrano and exploring automation principles: disposable servers, package management, and applying design principles to infrastructure.
Joakim Recht discusses how Tradeshift moved from manual deployment processes to automation and what this means in terms of organizational scalability, technology, transparency, and culture.
Aviran Mordo introduces Wix's architecture, a highly available eventually consistent system, along with patterns for rendering many websites with a relatively small number of servers.